fleeky

joined 5 years ago
[–] fleeky@prsm.space 2 points 2 weeks ago (1 children)

@emperorofmars to me the biggest problem with gltf is its extensibility cannot actually be easily used without heavy export/import work per extension.

was reading about your stf endeavor .. would it be possible to abuse the 3d format further by embedding extensions in the file itself?

[–] fleeky@prsm.space 0 points 7 months ago (1 children)

@NocturnalMorning side note , do you have a link to your game you are working on? besides all this bickering i would love to see what you are working on..

[–] fleeky@prsm.space 1 points 7 months ago (3 children)

@NocturnalMorning @FencerDevLog you really have three options here :

a) switch engines *highly recommended*

b) be the change you want in the world , submit patches and try to make godot better

c) continue to be upset and just complain a lot *definitely most fun option*

[–] fleeky@prsm.space 7 points 7 months ago* (last edited 7 months ago) (1 children)

@teawrecks @ArmoredThirteen blender is pretty big and I would say it's community is still pretty good , especially as someone who has been using it since like 2003.. that said maybe blender was just lucky or has yet to start to decay ?

[–] fleeky@prsm.space 2 points 1 year ago

@popcar2 holy moly awesome news !

[–] fleeky@prsm.space 1 points 1 year ago (1 children)

@DJSpunTheDisc @anteaters counterpoint, unity editor is unusable to linux

[–] fleeky@prsm.space 0 points 1 year ago (1 children)

@julianh i am confused , when they mention adding in a linked collection and appending -noimp to the collection ,,, are they saying that all the objects in that collection will be ignored? i was under the impression that import hints only work for object names,, but if they also work for collection names for all children in a collection that would be a huge time saver.