this post was submitted on 06 May 2024
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I don't prefer something other than Godot. I've used a number of engines now, and I use what I do bcz I have to spend an inordinate amount of extra time doing stuff in Godot that are just blocks in other engines. It's not a good use of my time as an Indie dev. I really enjoyed Godot when I first started making games, but once I got serious about making a commercial game I realized it just didn't have the features I needed. I learned about the missing features from the engine devs themselves when they wrote a post specifically discussing the missing features for AAA games. (Not that I'm trying to make a AAA game). My game is just big enough that level streaming is important for performance.
@NocturnalMorning @FencerDevLog you really have three options here :
a) switch engines *highly recommended*
b) be the change you want in the world , submit patches and try to make godot better
c) continue to be upset and just complain a lot *definitely most fun option*
Easier said than done. You have to be an engine dev to submit changes, which is a whole other ball game. I spent a week trying to figure out an engine bug with the collisions once, and I couldn't make heads or tails of the issue. If I started learning the engine code and submitting PR's, I wouldn't have any time to actually make games (which is what I want to do)
@NocturnalMorning side note , do you have a link to your game you are working on? besides all this bickering i would love to see what you are working on..
Sure, I have a bunch of videos on my YouTube channel of the game. Still pretty early stages, working on a boss fight right now that I haven't recorded any of yet.
https://m.youtube.com/watch?v=ZTLKJUyqkMA