this post was submitted on 27 Oct 2024
109 points (95.0% liked)
Games
32513 readers
1497 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
trying to live train AI against your playstyle is both expensive and unnecessary. Hard bots have never really been too much trouble. We don't really need to use AI to outpace humans in most games. The exceptions would be an extremely long play games like chess and go.
There's been a lot of use in AI for platformers and stuff like trackmania, but not for competition, simply for speedruns.
yeah I would like to leverage AI for stuff like RPG NPCs. instead of hearing the same filler lines for 200 hours of gameplay, barely reacting to the context of your game you could have a vibrant array of endless dialog that actually keeps up with your game progress (or lack thereof).
That would be a pretty good use. Llms are a little slow on most home hardware still. Hallucinations could also be a little scary. I wonder if that would affect your ESRB rating, That's technically it could say anything...
The fear of hallucinations is so great for a commercial company that when square enix tried it on a remake of a detective game of theirs, it became the poster child of how awful LLMs are for videogames, it's one of the worst rated steam games, it's like talking to a wall because they nerfed it so hard it's worse than a normal text parser.
https://store.steampowered.com/app/2280000/SQUARE_ENIX_AI_Tech_Preview_THE_PORTOPIA_SERIAL_MURDER_CASE/
Hard bots have actually been so much trouble, that literally the only way to make them hard at all is to make them cheat by allowing them to operate outside of the ruleset the player is bound by. It’s a humongous issue with every strategy game on the market.
It would certainly be nice to have for the fighting games I play. A few have toyed with the idea of "shadow fighters", but it never really feels like playing against a person. It might get their habits down, but it doesn't replicate the adaptation of facing a person and having them change how they play based on how you're playing. If someone could crack that nut, everyone would have someone on their level to play against at any hour of the day, no matter how obscure the game is.