ampersandrew

joined 8 months ago
[–] ampersandrew@lemmy.world 4 points 8 hours ago (1 children)

I probably will check it out some day, but that mechanic that's similar is the thing that deters me.

[–] ampersandrew@lemmy.world 15 points 8 hours ago (1 children)

As far as I could tell, the "issues" people primarily had with it were that they wanted it to be bigger, but I also really appreciated its scope and how little time they wasted.

[–] ampersandrew@lemmy.world 8 points 9 hours ago (6 children)

I've been deterred for so long because Majora's Mask was perhaps the most violent reaction I had to playing a video game, and Outer Wilds does the Majora's Mask thing.

[–] ampersandrew@lemmy.world 27 points 9 hours ago (9 children)

I haven't played Outer Wilds yet, but I loved The Outer Worlds, so I'm all on board for this. I have my doubts that Microsoft will want Obsidian to launch Avowed and Outer Worlds 2 in the same year though.

[–] ampersandrew@lemmy.world 15 points 9 hours ago (2 children)

To answer the OP, it's an expandalone with flight mechanics and new powers. Regular Elden Ring is also a co-op action adventure game, but more notably in this trailer is that none of the other players are phantoms, meaning that, like they said in a previous interview, the "seamless co-op" mod and its popularity has influenced how they're handling multiplayer going forward.

[–] ampersandrew@lemmy.world 9 points 2 days ago

You control a full party in Metaphor. If you only played the beginning of the prologue, the game waits for a certain story event to happen before giving you control of other characters.

[–] ampersandrew@lemmy.world 4 points 2 days ago* (last edited 2 days ago)

No, I understand where they're coming from. I played the original FF7 for the first time not long ago, and the combat is good, but there's too much of it, and you can feel disoriented returning to the world map, trying to remember what you were doing and where you were going. I love the combat in Larian's games, but there's far too much of it in the first Divinity: Original Sin game relative to the other things you do in that game's loop. It's a problem of pacing. There was a really good article on then-called-Gamasutra breaking down the pacing of the X-Men Origins: Wolverine game versus Batman: Arkham Asylum. Even though people pretty unanimously thought the combat in Wolverine was good, we only really still talk about one of those two games today.

[–] ampersandrew@lemmy.world 10 points 2 days ago

In the past 2 years, you're getting Elden Ring. In the past year, it might not be the most popular, but it's the most acclaimed.

[–] ampersandrew@lemmy.world 5 points 2 days ago

Enemies are visible in Chrono Trigger as well, specifically so you can avoid them. If you're significantly over-leveled, they'll even run away from you, if memory serves. I'm playing through Metaphor: ReFantazio right now, and its solution is to make it so that you can one-shot those enemies outside of battle; and if they'll actually challenge you, you go into the battle mode proper. That's certainly one way to skin that cat. Meanwhile, The Thaumaturge (released this year) has a shocking number of similarities in its battle system to Metaphor (and, presumably, Persona), but its number of combats are fairly scarce, in a good way, never really ending up in that situation where you're super over-leveled, because its leveling system doesn't revolve around a lot of "number go up".

[–] ampersandrew@lemmy.world 8 points 2 days ago (4 children)

What you're referring to are "trash mobs". They're usually less incentivized in tun-based games that emphasize tactical positioning, like Baldur's Gate 3; you won't find a single encounter that felt like it shouldn't have been there. If the combat encounters are very quick, the designers are incentivized to put in more of them, which is why I don't usually like real time with pause (like old D&D games), though Pillars of Eternity II definitely cleaned up the trash mob problem from its predecessor, even when you play it in real time with pause mode.

[–] ampersandrew@lemmy.world 31 points 2 days ago (6 children)

You can only put "are turn-based RPGs dying?" in the thumbnail if you just woke up from a 10-year coma.

[–] ampersandrew@lemmy.world 3 points 2 days ago (1 children)

"Free" wouldn't have saved Concord. They had basically no interest in the game from the time it was revealed, and the open beta player numbers supported that. Putting a price tag on the game was an attempt to bleed out less profusely.

 

Online servers remain on for now. Offline mode requires a new profile and can't be turned into an online mode profile. You'll be able to have one offline and one online profile per account. Somehow it's too difficult to add LAN, I guess.

 

Austin Wintory's Journey LIVE, as profiled by Annie Aguiar at the New York Times

 

Game Information

Game Title: Indiana Jones and the Great Circle

Platforms:

  • Xbox Series X/S (Dec 5th, 2024 for the Premium Edition; Dec 8th, 2024 for standard)
  • PC (Dec 5th, 2024 for the Premium Edition; Dec 8th, 2024 for standard)

Trailers:

Developer: MachineGames

Review Aggregator:

OpenCritic - 87 average - 92% recommended - 62 reviews

Critic Reviews

Game Rant - Anthony Taormina - 8/10

Indiana Jones and the Great Circle offers some of the best puzzling and tomb-raiding in a video game, matching Spielberg's films in many respects.


PC Gamer - Ted Litchfield - 86 / 100

Like if an immersive sim got caught in a teleporter accident with Uncharted. Some aspects of The Great Circle are weaker than others, but it joins Batman Arkham and Goldeneye in the god tier of licensed games.


Eurogamer - Katharine Castle - 5 / 5

Smart, fun and so very Indiana Jones, The Great Circle is a stealth action tour de force that marks a bold new era for MachineGames.


IGN - Luke Reilly - 9 / 10

An irresistible and immersive global treasure hunt, and far and away the best Indy story this century, Indiana Jones and the Great Circle doesn’t belong in a museum; it belongs on your hard drive where you can play the heck out of it.


TheGamer - Eric Switzer - 3.5 / 5

It’s a fun story with some decent gameplay variety that’s authentically Indy. You won’t miss much by strictly sticking to the main quest, and in fact, your experience will be better for it. It’s a shame the rest of it falls so flat.


GamesRadar+ - Josh West - 5 / 5

Indiana Jones and the Great Circle shows that there's still plenty left for Lara Croft and Nathan Drake to learn about raiding tombs from the master


GameSpot - Richard Wakeling - 9 / 10

Indiana Jones and The Great Circle takes an unexpectedly stealthy and freeform approach, making for a faithful, rip-roaring adventure in which you truly embody the famous archeologist.


I stole this format from @simple@lemm.ee, so I hope I got it all right. This game looks awesome!

 

Another one bites the dust. I'm sure I'd enjoy it if I could have bought a copy and hosted the servers myself.

 

Ireland crossed its threshold, meaning the minimum of 7 countries in the EU have now done so. At approximately 395k total people signed, it is currently not on pace to reach 1M by July 31st without a signal boost from someone with a lot of followers.

 

I decided to share this here because it's always nice to see a promising new RPG. I especially like this trend that I first saw in BG3 where we're animating the dice rolls on skill checks. I'll take an animated dice roll over a lockpicking minigame any day.

 

Includes rollback netcode. Theoretically, this will be the best version of the game to date.

 

The leak comes as the devices are prepared for mass production, so these are coming soon.

 

That man is David Wise, but you probably knew that already.

 

What Microsoft has been saying about Xbox lately strongly implies that this is a Windows handheld designed to solve software and user experience problems with using current Windows handhelds. And signs are pointing toward the next Xbox console coming sooner than the next PlayStation and essentially being a PC running a console version of Windows. Some speculation on my part, but I'm not the only one coming to those conclusions.

 

I doubt anything comes of it, but here's hoping.

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