count_dongulus

joined 1 year ago
[–] count_dongulus@lemmy.world 11 points 1 day ago (1 children)

Food Network sales execs looking at this

[–] count_dongulus@lemmy.world 52 points 1 week ago (19 children)

People talk about filter bubbles, but there's a nuance here: on Lemmy, you're not being served up whatever the platform owners think you should see from an opaque algorithm. You're going to, by default, see cesspool content. You have to choose to block it.

[–] count_dongulus@lemmy.world 1 points 1 week ago

Oh yeah, I read about that! Not really ML, but pretty much what I'd like more games to have.

[–] count_dongulus@lemmy.world 2 points 1 week ago (1 children)

Oh that's really interesting; I hadn't considered racing games as a genre to benefit from this type of machine learning. I guess I figured there's not so much to AI there that it's necessary, at least when we already know the "ideal lap line" for cars to follow, but yeah it gets a lot harder when considering other drivers on the track and a huge array of unique car models with their own handling and performance characteristics.

[–] count_dongulus@lemmy.world 3 points 1 week ago* (last edited 1 week ago) (1 children)

I wouldn't mind an AI using unorthodox strategies, but yeah that's a good point that fine tuning it to be fun is a big challenge. Speaking of "non-player-like behavior", I wonder if AI could be used to find multiplayer exploits sooner, though the problem there is you don't really have much training data besides QA and playtesters before a full release.

[–] count_dongulus@lemmy.world 9 points 1 week ago

I'm not into fighting games, but that's pretty neat! I hope the industry follows suit if people like how it works in Street Fighter 6.

 

Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it's not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

[–] count_dongulus@lemmy.world 3 points 1 week ago (1 children)

I think it superficially seems inclusive because the overwhelming majority, over 90%, of Chinese citizens are the same ethnicity of Han Chinese.

[–] count_dongulus@lemmy.world 4 points 2 weeks ago

I went team red for the first time in 20 years with a 7900XTX and have been super happy. Don't get me wrong, still expensive, but not as insulting as team green's pricing.

[–] count_dongulus@lemmy.world 2 points 2 weeks ago

I don't think the new strategy of injecting ads directly into the video stream can be defeated in realtime though. It's like how you cannot defeat tv ads...you can blank the screen, or record and restitch without the ads, but the content itself has the ad. YouTube is a bit different where you can theoretically skip ahead, but your device has to tell Youtube that it wants to skip ahead in order to actually even get the video content, and youtube can look at request timestamps to know you didn't see the whole injected ad and just re-inject it in the video stream.

[–] count_dongulus@lemmy.world 1 points 3 weeks ago

I should get paid a lot less for typing on a keyboard all day, but oh well.

[–] count_dongulus@lemmy.world -5 points 3 weeks ago

Ya but do they have electricity? Seems not.

[–] count_dongulus@lemmy.world 9 points 3 weeks ago (1 children)

Takin up the one stall to pee when there are three urinals open and I gotta blast

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