5

Maybe evaluation on the adjusted censer is premature but I still feel the trinket is not worthwhile. Even if I knew exactly when it's about to fire off, it still seems too inconsistent to pick over others.

While the censer probably won't fire directly on top of a scroll or potion, they can get caught up in the path of a firestorm/icestorm. Even if the censer doesn't shoot when you're in the shop, it could fire right by the door and end with the shopkeeper leaving.

My priority with the trinkets is to improve my win rate. The risk/reward ratio is not good. The reward feels meager and the risk, while I guess manageable, doesn't compare with other lower risk yet higher reward trinkets.

I think for it to be worth picking, you would need to have warning before it sets off and have a clue as to which gas. It's a censer that takes a while to shoot out; I think it would make sense that you'd smell it before it's dealt.

But that's just me. Anyone really liking the censer? Are there strategies for it? Only thing I've got is throwing items at the grass squares adjacent to the point of impact since they can keep spawning grass for a couple of turns, depending on where the gas landed.

you are viewing a single comment's thread
view the rest of the comments
[-] mrsemi@lemmy.world 3 points 20 hours ago

Falls into the same category as Unstable enchantment for me, something that feels like a curse instead of a benefit. I would never use either, the risk far, FAR outweighs the reward.

Blazing enchantment is almost on the same level, but with careful positioning you can mostly mitigate the risk. Unstable combines that with having to also plan for an unlucky Elastic proc which tips the scale into "too much of a pain to use".

The censer is on a whole other level. There's a reason Stench is a curse. Carrying a stench curse on steroids everywhere? Hard pass.

[-] eviltiger@lemmy.world 3 points 18 hours ago

This is a funny reply because blazing is hands down one of the best enchants in the game and usually the best choice out of any you're provided with a SoEnchantment, and unstable is also amazing. Both top tier enchants on bow and fast weapons.

Anyway I feel like everyone keeps missing the point of trinkets. They're not just meant to boost winrate. Theyre meant to tweak your game mechanics in a balanced way or give you alternate ways to play the game. Even trinkets which only seem like they have upsides (like exotic crystals etc.) still are just opening up a different gameplay path for the price of energy investment.

Sure you can use them to boost winrate if thats all you want to do. But they open up so many weird builds and gameplay changes.

[-] Vencedor@lemmy.world 1 points 5 hours ago

Exotic Crystals are good, wdym

[-] buo@lemmy.world 3 points 12 hours ago

Blazing is super powerful, but I tend to avoid it (unless I also get brimstone) because (1) my hero always ends up burning at least 2-3 times per game, always at the worst times, and (2) fire reduces dew drop opportunities and burns scrolls that you haven't picked up. This is also why I tend to about the wand of fireblast. Maybe I'm doing it wrong, though!

[-] mrsemi@lemmy.world 2 points 17 hours ago

Except that several trinkets are purely beneficial with no downsides. For the ones like the chaotic censer that have a very high risk with very low reward, the contrast only deepens the distaste.

As the censer stands now, even if it were only a choice between the censer and nothing at all, nothing is clearly the winner. When you have actual beneficial or at least neutral trinkets on the table, the censer is just an additional challenge mode without a reward.

[-] Pickyfan@lemmy.world 1 points 11 hours ago

Which trinkets are purely beneficial?

[-] mrsemi@lemmy.world 2 points 8 hours ago

Mossy clump and fully upgraded parchment scrap

[-] Pickyfan@lemmy.world 1 points 8 hours ago

Those trinkets cost like 50 energy each

[-] sirxdaemon@lemmy.ca 1 points 7 hours ago* (last edited 7 hours ago)

It's costly but sometimes I'll prioritize them and get a +3 before Tengu. I might farm to level 10 on floor 4 and get to it before entering floor 7.

[-] Pickyfan@lemmy.world 1 points 6 hours ago

What do you sacrifice for it tho?

Cause all items are valuable

[-] sirxdaemon@lemmy.ca 2 points 5 hours ago

All identified potions that weren't used for a puzzle, except healing and XP of course. All IDed scrolls except ID, remove curse, and transmutation. Stone of clairvoyance and flock I rarely use and is typically energy fodder. I'll buy shop stuff to boil down if I'm rolling in dough. Trinkets like the shard of oblivion and mossy clump will pay back in dividends so unless you're strapped for healing or something, the early investment is worth it.

[-] Vencedor@lemmy.world 2 points 4 hours ago

Samee, but just with the parchment scrap. The mossy clump just doesn't seem as good as parchment (and I often run fireblast) and the shard... Well I've only got it once

[-] sirxdaemon@lemmy.ca 1 points 2 hours ago

My play style uses a lot on alchemy so I prefer the mossy clump. Having grass on the Goo level can really help as well. If you can get past Too, I find the game is mostly won and the rest is pretty manageable. The clump is probably my favorite at the moment.

[-] Pickyfan@lemmy.world 1 points 5 hours ago

I mean, I guess it depends on how you look at items

If all they are to you is alchemy fodder then sure, whatever

[-] Vencedor@lemmy.world 1 points 4 hours ago

If the trinket is parchment scrap, then yes, they are alchemist energy

this post was submitted on 19 Sep 2024
5 points (85.7% liked)

Pixel Dungeon

1389 readers
33 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 1 year ago
MODERATORS