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Pixel Dungeon
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Falls into the same category as Unstable enchantment for me, something that feels like a curse instead of a benefit. I would never use either, the risk far, FAR outweighs the reward.
Blazing enchantment is almost on the same level, but with careful positioning you can mostly mitigate the risk. Unstable combines that with having to also plan for an unlucky Elastic proc which tips the scale into "too much of a pain to use".
The censer is on a whole other level. There's a reason Stench is a curse. Carrying a stench curse on steroids everywhere? Hard pass.
This is a funny reply because blazing is hands down one of the best enchants in the game and usually the best choice out of any you're provided with a SoEnchantment, and unstable is also amazing. Both top tier enchants on bow and fast weapons.
Anyway I feel like everyone keeps missing the point of trinkets. They're not just meant to boost winrate. Theyre meant to tweak your game mechanics in a balanced way or give you alternate ways to play the game. Even trinkets which only seem like they have upsides (like exotic crystals etc.) still are just opening up a different gameplay path for the price of energy investment.
Sure you can use them to boost winrate if thats all you want to do. But they open up so many weird builds and gameplay changes.
Exotic Crystals are good, wdym
Blazing is super powerful, but I tend to avoid it (unless I also get brimstone) because (1) my hero always ends up burning at least 2-3 times per game, always at the worst times, and (2) fire reduces dew drop opportunities and burns scrolls that you haven't picked up. This is also why I tend to about the wand of fireblast. Maybe I'm doing it wrong, though!
Except that several trinkets are purely beneficial with no downsides. For the ones like the chaotic censer that have a very high risk with very low reward, the contrast only deepens the distaste.
As the censer stands now, even if it were only a choice between the censer and nothing at all, nothing is clearly the winner. When you have actual beneficial or at least neutral trinkets on the table, the censer is just an additional challenge mode without a reward.
Which trinkets are purely beneficial?
Mossy clump and fully upgraded parchment scrap
Those trinkets cost like 50 energy each
It's costly but sometimes I'll prioritize them and get a +3 before Tengu. I might farm to level 10 on floor 4 and get to it before entering floor 7.
What do you sacrifice for it tho?
Cause all items are valuable
All identified potions that weren't used for a puzzle, except healing and XP of course. All IDed scrolls except ID, remove curse, and transmutation. Stone of clairvoyance and flock I rarely use and is typically energy fodder. I'll buy shop stuff to boil down if I'm rolling in dough. Trinkets like the shard of oblivion and mossy clump will pay back in dividends so unless you're strapped for healing or something, the early investment is worth it.
Samee, but just with the parchment scrap. The mossy clump just doesn't seem as good as parchment (and I often run fireblast) and the shard... Well I've only got it once
My play style uses a lot on alchemy so I prefer the mossy clump. Having grass on the Goo level can really help as well. If you can get past Too, I find the game is mostly won and the rest is pretty manageable. The clump is probably my favorite at the moment.
I mean, I guess it depends on how you look at items
If all they are to you is alchemy fodder then sure, whatever
If the trinket is parchment scrap, then yes, they are alchemist energy