All identified potions that weren't used for a puzzle, except healing and XP of course. All IDed scrolls except ID, remove curse, and transmutation. Stone of clairvoyance and flock I rarely use and is typically energy fodder. I'll buy shop stuff to boil down if I'm rolling in dough. Trinkets like the shard of oblivion and mossy clump will pay back in dividends so unless you're strapped for healing or something, the early investment is worth it.
It's costly but sometimes I'll prioritize them and get a +3 before Tengu. I might farm to level 10 on floor 4 and get to it before entering floor 7.
I find I get caught in the gases with some frequency. Sometimes I don't notice the censer activating and dive right into it. But that's a me problem. Other times, it fires in inopportune situations.
I haven't tried the salt cube yet. It seems like a worse vial of blood, but what do I know, I could be wrong. I like the shard of oblivion and didn't think the recent buff was needed.
Interested to try out the censer again, with the adjustment.
Just a suggestion with the shard of oblivion, instead of manually controlling automatic equipment identification, maybe it could take the bomb identification function.
What was the app listed under before if it wasn't a game?
The one that spawns grass? That was like the only beneficial gas to me.
Is this over on Reddit or something? I didn't know people were voicing their opinions already. I would've guessed that those who knew about this are well equipped with many other tactics to beat the game that they would be fine.
I think a bunch of people will be sad to find out bomb identification is no more. It was quite useful but alas. Those that were aware of the technique can probably make do I presume.
The invisibility helps in avoiding enemies. Walk away twice from a mob that's spotted you and they'll lose sight of you. Every time that you back away from a mob, while you're in the garden, you can make a sneak attack, so it's easy to kill enemies there.
With the huntress and her bow, ideally you want to bow down enemies before they reach the garden. Without a wand of warding, I just pass turns while keeping an eye on the doors in the adjoining room. A door that suddenly opens may indicate an mob entering the room and ready to be shot at. I'll start shooting once I think they've reached my line of fire and if there's no hit after a few shots, it could be that a mob spawned in the room and was exiting instead.
For other classes, resting in the garden may be a detriment. The time spent holing up in a garden could've been used to explore; potentially finding useful items. It's rare that I eat and heal in the garden with the other classes.
Hostile Champions, Badder Bosses, On Diet, Swarm Intelligence, and Forbidden Runes for challenges.
The corruption wand can be powerful but the randomness makes me often prefer the simple magic missile over it.
I'd always pick the wand of regrowth over any other wand. It's the most useful in my opinion. But I do play with a few challenges so that probably skews my choice. If there's a wand that could do with a slight nerf perhaps, I think it's regrowth.
Prismatic is useful for finding hidden rooms and somewhat high up on my list. And I would also generally take magic missile over warding.
I thought there was guaranteed to be 2 strength potions before each boss; so there could be one on 3 and 4 and none on the first two. Perhaps that may be outdated info.
Usually I don't drink random potions unless it looks like I'll die if I don't quaff an unidentified healing potion promptly. Hate to unknowingly drink an XP or healing potion.
I tend to use intuition stones to confirm upgrade scrolls as some runs sorely lack remove curse scrolls, particularly in the beginning, and I don't want to accidentally waste those either. With the Forbidden Runes challenge, there's only 2 upgrade scrolls before Goo so it's more straightforward.
I typically ID potions by brewing 3 of the same seed.
My play style uses a lot on alchemy so I prefer the mossy clump. Having grass on the Goo level can really help as well. If you can get past Too, I find the game is mostly won and the rest is pretty manageable. The clump is probably my favorite at the moment.