[-] mrsemi@lemmy.world 1 points 2 hours ago

There's a few rooms that have an intended solution that will always spawn with them. Aquarium room always comes with an invis potion, a chasm room with 1 chest always has a levitation potion, a poison gas room always has a purity potion, a magic fire room always has a frost potion.

There's a few others but the full list escapes me at the moment.

Knowing this you can often deduce what an unidentified potion you picked up on the level is.

[-] mrsemi@lemmy.world 2 points 6 hours ago

Mossy clump and fully upgraded parchment scrap

[-] mrsemi@lemmy.world 3 points 11 hours ago* (last edited 11 hours ago)

Assuming quantum immortality is anything other than a joke, presumably a cure for aging is discovered sometime in your life.

You should also consider a solipsistic outlook, i.e., you are in fact the only thinking entity that exists, and the rest of the world that you perceive is purely a hallucination. Also, it's possible that you only came into existence at this very moment and have hallucinated all of your memories before this point.

All that you can know are that you are conscious in this moment, the future does not exist, and the past is indistinguishable from a dream. You perceive the world through your senses, which can be easily tricked or fabricated even by your own mind.

[-] mrsemi@lemmy.world 6 points 14 hours ago* (last edited 13 hours ago)

You know how they say if you die in a dream you die for real?

I have had multiple extremely vivid, completely realistic dreams wherein I've died, only to wake some time after the blackout.

I'm not convinced those were dreams. Either reality reset or I shifted into another one where I didn't die.

Quantum immortality kinda sucks, actually. Also, reading Recursion by Blake Crouch did actual psychological damage to me, because of how closely the subject matter mirrored my lived experience.

[-] mrsemi@lemmy.world 2 points 16 hours ago

Except that several trinkets are purely beneficial with no downsides. For the ones like the chaotic censer that have a very high risk with very low reward, the contrast only deepens the distaste.

As the censer stands now, even if it were only a choice between the censer and nothing at all, nothing is clearly the winner. When you have actual beneficial or at least neutral trinkets on the table, the censer is just an additional challenge mode without a reward.

[-] mrsemi@lemmy.world 2 points 16 hours ago* (last edited 16 hours ago)

Pausing a few (3-6 maybe) turns before the censer fires, and a game log entry describing what it's about to do would be great.

The censer is glowing red hot!

The censer drips corrosive essence!

The censer is ice cold!

So on...

Even better, once that warning occurs, throwing the censer could cause it to fire immediately at the location thrown.

[-] mrsemi@lemmy.world 3 points 19 hours ago

Falls into the same category as Unstable enchantment for me, something that feels like a curse instead of a benefit. I would never use either, the risk far, FAR outweighs the reward.

Blazing enchantment is almost on the same level, but with careful positioning you can mostly mitigate the risk. Unstable combines that with having to also plan for an unlucky Elastic proc which tips the scale into "too much of a pain to use".

The censer is on a whole other level. There's a reason Stench is a curse. Carrying a stench curse on steroids everywhere? Hard pass.

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mrsemi

joined 1 year ago