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[-] jet@hackertalks.com 27 points 1 month ago* (last edited 1 month ago)

I played a game with people who were cheating, it was really unfun, didn't realize what they were doing until we got to the exit screen and we had +99,999 of each sample type on extract.

[-] wise_pancake@lemmy.ca 22 points 1 month ago

Did they kill your fish, or were you able to explain to the court martial?

[-] jet@hackertalks.com 8 points 1 month ago

Other than only keeping the samples up to my sample cap, there were no deleterious side effects.

I fear for my fish. But Liberty requires us to be honest and true. I had a long discussion with my democracy officer. We decided the fruits of treason should not be enjoyed by traitors, so we kept it.

[-] SendMePhotos@lemmy.world 10 points 1 month ago

How the hell does that happen?

[-] wise_pancake@lemmy.ca 9 points 1 month ago

When Minecraft came out there was no creative move, so my friend and I would use a program to find the RAM for the inventory and freeze the counters at 255 and build massive castles.

I'm guessing they can do that with their sample count somehow.

[-] xenoclast@lemmy.world 6 points 1 month ago* (last edited 1 month ago)

CheatEngine is pretty comprehensively awesome... But only the absolutely the worst kind of people use it a large multiplayer game (not your small Minecraft server obvs. That is smart)

[-] aBundleOfFerrets@sh.itjust.works 5 points 1 month ago

CheatEngine should hopefully not work on helldivers as the game has a kernel-level anticheat…

[-] Vilian@lemmy.ca 8 points 1 month ago

kernel-level anticheat don't fix incompetence

[-] xenoclast@lemmy.world 3 points 1 month ago

Almost certainly doesn't.. but it makes for a good concrete example of a good tool that can be used by idiots

[-] jorp@lemmy.world 2 points 1 month ago

Why would the server not validate the data? I guess they felt their invasive anti-cheat meant they should trust every message from the client. Pretty rough.

this post was submitted on 17 Aug 2024
157 points (97.0% liked)

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