tiberius

joined 1 year ago
MODERATOR OF
[–] tiberius@lemmy.ca 2 points 1 week ago

Probably having the hive drill landing on a Shield Relay will launch all Helldivers holding a stim pistol

Embrace Managed Democracy.

[–] tiberius@lemmy.ca 4 points 2 weeks ago

It's tied to a major order. You get it regardless like all major orders. I suggest you do an extra operation to show Super Earth High Command your dedication.

[–] tiberius@lemmy.ca 2 points 3 weeks ago

Seeing a group of jet packers blow up from a chain reaction is a great dopamine hit.

[–] tiberius@lemmy.ca 1 points 4 weeks ago
  • Air Burst
  • Napalm Barrage
  • Auto Cannon turret
  • Precision Strike
  • Scythe
  • Dagger
  • Incendiary Impact
[–] tiberius@lemmy.ca 2 points 4 weeks ago

Air Burst is such a generous weapon. It gracefully gave RR programmable ammo.

[–] tiberius@lemmy.ca 2 points 1 month ago

It is still grey as of this comment...

[–] tiberius@lemmy.ca 1 points 1 month ago

Now I know why Super Destroyers spontaneously explode.

 

One of the best moments in Helldivers 2 is dying from ragdolling into a wall from friendly fire, especially from an air burst rocket or back blast.

[–] tiberius@lemmy.ca 3 points 1 month ago (1 children)

Someone needs to double check this but it's still grey...

[–] tiberius@lemmy.ca 1 points 1 month ago (4 children)

Typically, there's only a few configuration. Near the terminal or within visible range of it.

 

Do we have the strength and courage to protect it from the socialist menace?

[–] tiberius@lemmy.ca 3 points 1 month ago (2 children)

Were these a terror before the 1.001.100 patch? I didn't encounter them since I was only playing level 6. Was it like trying to extract while in range of a mortar emplacement?

[–] tiberius@lemmy.ca 5 points 1 month ago

If this is a player hub, it would be amazing to lose it to the enemy. It would make the war impactful.

You can feel it when super earth will fall as everything is scattered and in ruins. When we're beating the enemy back, we have shiny toys as our logistic network is operating at full power.

[–] tiberius@lemmy.ca 9 points 1 month ago (3 children)

Sounds like it's going to be a tough fight to keep it alive during construction.

I can picture it getting trapped behind enemy lines, leading to its destruction.

 

Anyone experiencing low spawn rates on Eradicate Automaton Forces mission? It took the full fifteen minutes plus more to complete the mission and we killed everything in sight.

 

Air burst sacrificed itself for the good of the team. It refused a buff so others would benefit.

 
 

Good work, Helldivers. Our patriotic message to the bugs, by killing millions of them, has worked.

You may spot this latest Strohmann News video in your Super Destroyer regarding the Gloom.

I couldn't locate a source so this is the best I can do.

 

Not OC. Just posting for visibility.

 

Just a reminder, we did get anti-tank mines... You can hide this post now and forget they exist. o7

 

Snippet from Community Update

Q: That’s quite the tease! Can you tell us anything about what you’re working on right now?

A: I'm currently working on a planetary modifier that will see new lethal variants of some of our existing bugs spawn. I'm pleased with how they are turning out and I think they will present a unique challenge for the Helldivers. Another enemy I've worked on is the Impaler, which I will not say more about at this point - though returning Helldivers will recall this name with a certain amount of trepidation.

Deadlier hunters... Damn those fascist bugs.

 

Video originally posted on Arrowhead Studio social media outlets.

Did one of our daring video team members just manage to capture some rare footage of the elusive J.O.E.L? 😳

view more: next ›