[-] vicho 2 points 2 months ago

Me falló Adam Smith. Hay motivaciones más allá de solo maximizar dinero.

[-] vicho 2 points 2 months ago

Yo estaba pensando comprar un libro en amazon que cuesta como US$ 40. Puedes comprarlo tú, yo te pago 30, "ambos ganamos".

[-] vicho 1 points 3 months ago

Buena

Ten en cuenta igual que agarraste un stack bien complejo para aprender programación. Si quieres hacer una app un poco más fácilmente, recomendaría usar solo django y tailwind, sin graphql ni next js.

Cuál es tu plan? Alguna ambición específica?

[-] vicho 3 points 3 months ago

I never finished this game, but I think I got pretty far. One of the things that bothered me the most is something that got a lot of praise: the 3d overworld. To unlock most levels, you would need to do some sort of puzzle. And the puzzles weren't good. Their only consequence was making me feel like I HAD to have missed something for certain levels or variations that I didn't unlock.

The variations were cool though. Remixes of levels with changes to the music. Most were well executed IMO, they didn't feel repetitive.

[-] vicho 1 points 3 months ago

Los x1 siempre son intel

[-] vicho 5 points 3 months ago

Qué bacan cómo forman comunidad aquí

[-] vicho 3 points 3 months ago

Canciones nemotécnicas me parecen bien siempre. Pero no hacen una diferencia tan grande sobre lo que uno aprende, creo yo. La forma matemáticamente bonita de aprender la tabla trigonométrica es dividiendo un triángulo equilátero por la mitad, pero es imposible enseñarle eso a un grupo de 40 estudiantes con mediocre atención.

El ejemplo más claro, creo, es cómo solucionar ecuaciones cuadraticas. Cuando estaba en el colegio, nos enseñaron tres métodos: factorizar, completar cuadrado y la fórmula. El estudiante promedio prefería usar la fórmula, porque "funciona siempre", aunque factorizar o completar cuadrado son mucho más reveladoras sobre lo que significa solucionar la ecuación. Y le pregunta al profe "¿para qué nos enseña estos otros métodos, si la fórmula es lo único necesario?". Quizá le ayudaría más al estudiante promedio que ese tiempo se use en aprender canciones sobre la fórmula cuadrática, en vez de aprender a factorizar. Pero yo prefiero que no haya sido así. Prefiero haber aprendido un método que no me trata como un robot.

[-] vicho 3 points 4 months ago

Alto nivel de privacidad la respuesta jajajaj

4
submitted 4 months ago by vicho to c/chilemoto

Con quiénes? Cómo se conocieron? Hacia dónde van y por cuánto tiempo?

No es necesario ser 100% honestos en sus respuestas si quieren preservar su privacidad.

[-] vicho 1 points 4 months ago

Usually about US$6 nominally, but there are frequent deals that lower it to about US$4

[-] vicho 3 points 4 months ago

I would probably agree if there weren't so many great games at that price point. I believe games should generally be more expensive, but the existing expectations drag them down.

I'm also from Chile, and while it is the richest country in South America, it still has a lower income than the average European country.

[-] vicho 2 points 4 months ago

Hace algo más de un año me compré un Kindle. Estuve cerca de elegir un Kobo (se supone que renderizan mejor la tipografía) pero me decidí por el kindle porque el progreso en libros sidelodeados se sincroniza con la aplicación del teléfono. Quizá esta noticia me habría hecho cambiar de opinión. Ya me ha pasado que se me echan a perder pantallas de kindles.

[-] vicho 6 points 4 months ago

I had forgotten about the concept of "walking simulator." I guess a lot of what I wrote could apply to any of them.

spoilerFinch has swimming too, though

52
What remains of Edith Finch (self.patientgamers)
submitted 4 months ago by vicho to c/patientgamers@lemmy.ml

I like it when games are short. But Edith Finch is too short, even for me. I got it for about $4, discounted. For this reason, I'm satisfied, but if I'd paid full price, I wouldn't be. It's not very replayable either.

Edith Finch is an exploration of the main character's family and the house they've lived in. As you play, you relive important fragments of the lives of these family members. Many of those memories have different gameplay mechanics or perspectives. Most are first-person "go here" missions, but there's an isometric one, another about flying a kite, etc. I don't want to say too much more to avoid spoiling too much of the game.

The whole game is very much an on rails thing. There isn't a lot of freedom to explore or to do things in different ways. Of course, this is a necessary aspect of the game. It probably wouldn't work otherwise. But it does make you wonder whether you're playing a game or watching a movie.

Comparing Edith Finch to a movie is not just criticism. It's also advice. If you're going to play this game, try to do it as you would watch a movie on the cinema. Get a 3-4 hour window of continuous free time, and play it till the end. I think you'll enjoy it more that way.

Most of what I've said is bad or neutral, but I think the game achieves what it sets out to do very well. I do recommend it.

4
submitted 6 months ago by vicho to c/chilepedalea

Me la encontré en un bicicletero, amarrada con una cadenita.

3
submitted 1 year ago by vicho to c/chilepedalea

Título. Hay que dar como 5 mini-vueltas a medida que uno mete la llave, antes de dar la vuelta que realmente importa. Y el cerrojo probablemente no está mirándolo a uno, así que hay que contorsionarse para poder meterla.

Posteo porque ayer tuve que comprar un candado y los únicos que encontré eran kryptonite.

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vicho

joined 1 year ago