twocupsofsugar

joined 1 week ago
[–] twocupsofsugar@lemmy.world 5 points 15 hours ago

evil people have always been there, but we're in an era of many crisis's, it was easier to ignore it when it didn't personally effect you. Now i imagine in the next 10-20 years it'll start effecting everyone in ways we've yet to imagine. But I don't think its the end of the world or anything just that its probably time we start considering what we want our futures to look like and start making plans to survive or fight.

[–] twocupsofsugar@lemmy.world 2 points 2 days ago

re-volt and quantum redshift

[–] twocupsofsugar@lemmy.world 1 points 2 days ago

I personally like the idea and can see the appeal, it looks like it might being going for a more modern style "point and click" or gamebook type text adventure and tbh the free-form type your command text adventure games can be a pretty frustrating if the parser programmed poorly.

 

I'm working on making my own ttrpg, a mystery action game where you play as a Psyker , think a combination of Call of Cthulhu and earthbound. The setting is suppose to be sort of a kitchen sink encompassing almost every type of supernatural entity or phenomenon and I'm struggling to come up with an origin and general vibe surrounding magic and witchcraft. I want it to be distinct from psionics with the two not encompassing the same abilities while at the same time making magic useful and interesting in case players want to interact with a potential magic system.

As of right now, most abilities i can think of can easily be done with psionics in some way so what would you say are some distinctly "magic" like abilities that you generally don't expect psionics to be able to do.

[–] twocupsofsugar@lemmy.world 2 points 1 week ago

I've been on a nostalgia binge as a lately and decided to listen to a bunch of stuff from my childhood. The Killers, No Doubt, Modest Mouse ect. I used to be really into rock, as a kid.