[-] kartoffelsaft@programming.dev 8 points 2 weeks ago

I wouldn't say that it'd be strictly impossible, however if it can be done then it would come at a considerable cost to useability, versatility, etc.

One adjacent concept that comes to mind is the use of the :visited CSS tag to extract a user's browsing habits. I remember seeing a demonstration of this where an "are you human" captcha was shown but the choice of image in each box was controlled by the :visited tag. I can't find that post, but this medium article demonstrates a similer concept. There are mitigations to this luckily, but a fullproof solution would be to remove the tag's functionality altogether, which would make certain websites (like the one we're on right now!) much more inconvenient to use.

It seems trivial to me for a website to detect user behaviors that indicate the use of an adblocker. For example, if a request for a page is immediately followed by a request for a video on that page, rather than after 5-60 seconds, then they're likey using an adblocker. If there is an ad placed between two paragaphs in an article, but two distant paragraphs are visible at the same time, it is more likely (although not guaranteed) that they are using an adblocker. If a user triggers an abnormal amount of those heuristics then they get flagged as an adblocking user.

[-] kartoffelsaft@programming.dev 35 points 1 month ago

I'm no biologist, but I'm pretty sure that this photo I took a while back has a lot of lichen:

That flakey & coral-looking stuff growing on the branches should be lichen.

[-] kartoffelsaft@programming.dev 5 points 1 month ago

I honestly assumed I was colorblind in one eye (I am diagnosed, at least)

[-] kartoffelsaft@programming.dev 1 points 1 month ago

The thing that finally got businesses to finally get off IE wasn't from the browser being worse than every other option. Heck, it wasn't even because it was a decrepit piece of software that lost it's former market dominance (and if anything businesses see that as a positive, not a negative).

What finally did that was microsoft saying there won't be any security updates. That's what finally got them off their ass; subtly threatening them with data breaches, exploits, etc. if they continue to use it. I don't see google doing this anytime soon, at least not without a "sequel" like microsoft had with edge.

[-] kartoffelsaft@programming.dev 6 points 2 months ago

I dunno, having two primes sum to a power of two is undeniably powerful in my experience. The number of times a calculation goes from tedious to trivial from this sum is incalculable. The lowest I'd put it is A.

[-] kartoffelsaft@programming.dev 8 points 5 months ago

I have mine set up with a bunch of categories that are sorted with a prepended 3-digit number. Allows me to have different sections of category without it getting mixed up. ex:

010 S
011 A+
012 A
013 A-
014 B+
etc...
350 plz play soon
355 wont play
...
800 dont remember buying this
[-] kartoffelsaft@programming.dev 4 points 1 year ago

I don't think this can really be answered until after the fact. Anything that I (and I suspect most) people could say about an artstyle are going to be particular to an instance of that artsyle. If I'd give advice as someone who is neither an artist nor a game designer, what attracts me more than anything is a unique artstyle, which, if I'm gonna give a brutal opinion, starting from a vague category like 'pixel', 'hand drawn' or '3D' probably won't get you there.

I feel like I even struggle to answer your question at face value because it doesn't align well at all with how I conceptualize game art. For example, Cruelty Squad is a game that I don't think I'd have gotten if not for it's artsyle. Like, sure, it's 3D, but it's a lot more like a PilotRedSun animation than it is a game like TF2. Or take a game like Factorio: most of the assets of that game are pre-rendered 3D sprites, so despite being artisticly unique in a way that interests me it doesn't fit into the categories you've asked about. The best I can say is "I dunno", and I don't think anyone else can answer it further than that.

[-] kartoffelsaft@programming.dev 5 points 1 year ago* (last edited 1 year ago)

There is the Anno series of games, which are technically RTS games but if I'm honest I find them the most fun when I go out of my way to avoid combat/micromanagement. I've only played 1404, 2070, and 2205, 2070 being the best in my opinion, but it has a bad history with DRM so I'd suggest 1404 (known as "Dawn of Discovery" in the US because us americans are afraid of numbers apparently).

Edit: looking at the steam page it looks like they decided to take 1404 down and made a new page where the game is (mostly) unchanged besides requiring you to jump through all the BS hoops that 2070 did, so I'd say if you're gonna spend money get 1404 on GOG, or if you are willing to do unspeakable things go with 2070.

[-] kartoffelsaft@programming.dev 1 points 1 year ago

One library I've become very fond of using is Raylib. It has a ridiculously simple interface. If you just want to program a game and don't want/need the details of OpenGL/Vulkan/DirectX (which I'd suggest you do at some point anyways), then It'd be my pick.

[-] kartoffelsaft@programming.dev 1 points 1 year ago

Huh. When I took Calculus II in community college, the professor introduced sum notation and like 2/3 of the class was like "wow that's cool I didn't know about that". I don't remember ever being formally taught it before that but it still surprises be how few people where already familiar with it.

[-] kartoffelsaft@programming.dev 8 points 1 year ago

Not really an answer to the question, but does anyone else think that the phrases "take a shit" and "give a shit" seem swapped? You say you're gonna take a shit when you are giving one to the toilet, and you say you don't give a shit when you are unwilling to take shit.

view more: next ›

kartoffelsaft

joined 1 year ago