dgdft

joined 1 month ago
[–] dgdft@lemmy.world 2 points 21 hours ago* (last edited 21 hours ago) (1 children)

Great start OP! Some blunt honesty: it's overcrowded to the point that you will not be getting optimal results - but you've set yourself up for some good learning experience nonetheless. Further guidance:

  • Get some balanced granular fertilizer (e.g. 5-5-5) and apply according to package instructions, mixing into the top 1-2 inches of soil beneath the mulch without injuring roots. Do not be afraid to use basic-ass Miracle-Gro or the like; organic ferts do not have magical properties that make them more effective than inorganic.
  • Don't overtreat for pests: get a spraybottle of insecticidal soap for spot treatment of aphids and the like. Hand-pick larger bugs like hornworms. If you have a problem that the two above steps can't solve, reach out to your ag extension office for ID help and further guidance. Eschew neem oil; it's noob bait.
  • Figure out how you want to support those tomatoes. Premade storebought cages will suffice for this year, but you'll want to make your own cages from wire panel (100x easier than it sounds) or set up a staking system eventually.
  • "Full sun" is a bit of a misnomer: in practice, it's a shorthand term of art for 8+ hours of direct light. Fortunately, everything you planted will be happy with that 6-8 range. You'll be sacrificing about a third of your max yield, but you're spot on that it'll make life much easier in the summer.
  • Planting mint in-ground is a home gardening rite of passage. You will learn from that. Welcome to the club ;).
[–] dgdft@lemmy.world 3 points 4 days ago (1 children)

League ran fine for many years on Linux. The problem is Tencent, not Linux.

Per Riot's own stats, the rates of scripting in competitive league went way up AFTER they rolled out Vanguard, so it's not about anti-cheat either.

[–] dgdft@lemmy.world 2 points 4 days ago

Yeah, I totally agree with that framing.

Overwatch definitely has its high-level cheaters, but the reason for that article is their ban wave model that Blizzard carried over from WoW: they often wait a few days/weeks before nuking an account. This approach means it's possible for trolls to hack their way to high levels of the ranked ladder for a brief window, but those accounts are effectively canned in the long run. The upside is that cheaters have a much harder time figuring out why they're getting flagged.

I quit playing after Blitzchung (2019), so OW2 may have a totally different scene going on due to switching from P2P -> F2P, but I only ran into a single aimbotter in the span of several hundred games. I still have friends who play though, and haven't heard many complaints. A more recent reddit thread seems to agree too, e.g.:

Been playing for many years, and my roommate can agree with me. Probably the FPS game with the least amount of cheaters I've come across.

Blizzard did something right with the anti cheat.

https://old.reddit.com/r/Overwatch/comments/xwk02o/how_is_the_anti_cheat_in_this_game/ir6x5k7/

[–] dgdft@lemmy.world 1 points 4 days ago* (last edited 4 days ago) (2 children)

According to Riot's own stats, the number of detected cheaters in ranked matches doubled after they rolled out their root-level AC for League (1/400 matches -> 1/200 matches):

https://www.leagueoflegends.com/en-us/news/dev/dev-removing-cheaters-from-lol/

https://www.leagueoflegends.com/en-us/news/dev/dev-vanguard-x-lol-retrospective/

The article you cited does not support what you claim. League had a bot problem, not a cheating problem. The bots played against each other, and not against humans. This is because they were extraordinarily bad; they ran out of base and died, just to claim credit for having “played” games so the account could unlock new characters.

I spoke of Riot Games because I was comparing Leauge with their other game, Valorant.

[–] dgdft@lemmy.world 1 points 4 days ago (4 children)

Not the case in my experience. Nobody is backing out from server-side checks and nobody is spending a ton of money either developing or purchasing anticheat to appease “non-technical stakeholders”, such as they are.

Riot Games is a perfect case study where this exact thing happened, IMO.

League of Legends had millions of MAU and a near zero incidence of cheating, for a ~13-14 year span. They implemented root-level AC for their next game, Valorant, and they ran into aimbot problems within weeks. Root-level AC was rolled out for League a few years later, despite vocal objections from their developers, several of whom were vocally against the move on r/leagueoflinux.

Overwatch is another example of a super-popular game that manages to stay cheater-free using only heuristics and player reports. They’re doing dramatically better at stamping out cheaters than Valorant, CoD, and other comparable games that include root-level AC.

Are there any counterexamples where you've seen a game struggling with cheaters fix the issue with root-level AC? I can't think of any, but maybe my gaming pool is just too narrow.

[–] dgdft@lemmy.world 1 points 4 days ago (6 children)

Rendering on client means you can still do all sorts of crap in terms of wallhacks, spoofing inputs and so on.

The solution for this that's now in vogue is server-side occlusion checking. Basically, map what objects/characters that player has line-of-sight on server-side, and send the client only data for those which are visible.

Could you do effective autoaim with just a rendered frame fast enough? I bet somebody would try.

This exists - it's usually done with a microcontroller that intercepts the monitor feed, scans nearby the player's cursor or center-of-screen for probable targets, and softly fuzzes mouse movements towards that target.

Hell, in some cases the cheating isn’t even on software these days. CS had a big argument about some keyboard behaviors recently, as did fighting games about leverless sticks enabling certain shortcuts.

Yep, 100%. That's why root-level AC is a bad option: cheaters are just switching over to these out-of-band techniques.

Companies prefer root-level AC because it gives non-technical stakeholders the impression that a game is "cheat-proof", and therefore, that they don't need to fund customer support to monitor and review reports of cheating. They're not using root-level, client-side AC because it's more effective than alternative options.

[–] dgdft@lemmy.world 1 points 5 days ago (8 children)

at least with running nothing but the renderer and the controller input client-side

Nearly all competitive multiplayer games run this way. The client is an untrusted rendering service, while the overall state of the game world is tracked server side.

[–] dgdft@lemmy.world 3 points 5 days ago

I agree with your overall point.

However, as a professional codemonkey, I promise you that root-level AC is in fact less secure than server-side heuristic AC + user reporting, and tends to be user-hostile due to false-flagging of modified systems. Root-level AC can be bypassed rather easily these days with DMA and other out-of-band tooling.

As a case-study, League of Legends lacked any root-level AC for well over a decade, and was arguably the most popular game in the world at points. Cheaters were extraordinarily rare; the average player would typically encounter well under a dozen cheaters per thousand games.

Riot Games then released Valorant with full root-level AC, and had an aimbot explosion within a few months - mostly because they devalued player feedback & reporting in favor of their “robust” automated AC solution. Their overall anticheat strategy became less reliable on the whole, but they stuck to it because root-level AC is cheaper and easier to execute from the corporate-profit POV.

[–] dgdft@lemmy.world 3 points 5 days ago* (last edited 5 days ago) (2 children)

"Liquid fertilizer bad" is already an unhelpful reductionist take, but commenting that on a hydroponics post suggests you aren't interested in engaging with the posted content, and are instead looking for a reason to be combative. A quick peek at your post history here suggests that this is a common pattern of behavior for you.

Please reconsider the way you are engaging with this forum.

[–] dgdft@lemmy.world 3 points 1 week ago* (last edited 1 week ago) (1 children)

For anyone who missed it, the Windows Terminal team is infamous for claiming that it would require PhD level expertise to implement some basic optimizations suggested in a Github thread. Within a few hours, another developer countered that claim by submitting a functioning PR with said improvements implemented.

Windows Terminal team lead Dustin Howett then went on to double down on the original claim that said optimizations were unfeasable, and publicly attacked the author of the original suggestion thread on Hacker News. He issued an extremely half-assed apology and is still a Micro$haft employee to this day.

https://blog.royalsloth.eu/posts/it-takes-a-phd-to-develop-that/

[–] dgdft@lemmy.world 2 points 1 week ago

Synology runs a proprietary OS OOTB that's had multiple sloppy vulns exposing full remote access to users' files. Putting your data in the hands of fuckups who have and will continue to leak it is the opposite of total control.

It's completely trivial to store any data you want to in a cloud provider 100% securely just by piping it through openssl before uploading.

[–] dgdft@lemmy.world 3 points 1 month ago

The cultivars of the overwintered plants are anaheim, time bomb, and serrano. The new starts have a jalapeno, a tasmanian black, and an ancho/poblano.

Good eye on the bird peppers! I'm a huge fan of those guys too - I use them a lot in fermented salsa.

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submitted 1 month ago* (last edited 1 month ago) by dgdft@lemmy.world to c/gardening@lemmy.world
 

Hey garden peeps!

I tried overwintering some of my pepper plants this year. The process worked very well, and was easier than I'd expected, so I figured I'd share the results in case anyone else finds this useful.

Only big catch is that you'll need a space that stays around 40-60 degrees across your winter season. If you have a garage, basement, shed, root cellar that meets those requirements, you're in luck - otherwise, you're probably better off sticking to starts, or barerooting in a used wine cooler.

I used this page as my guide: https://peppergeek.com/overwintering-pepper-plants/, but to summarize, you basically uproot your plants at the end of the season, prune them down to the bottom few nodes, root wash them, and stick them in fresh, cheap potting soil with a small light to hang out for the winter.

Additional notes:

  • I added crushed granite as a mulch to keep out fungus gnats.
  • Watered every ~3 weeks, going off of container weight.
  • Kept the light timer around 6 hrs per day.
  • I pruned new growth for the first ~6 weeks, then tapered off to avoid draining all of the plants' reserves.
  • I followed the standard hardening-off procedure to reintroduce the plants to the outdoors.
  • This was USDA zone 8, so the short winter made this EZ mode. Maintenance was painless and the plants were showing little sign of stress, so I don't think it would've been hard to keep it up a few more months.
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