WytchStar

joined 1 year ago
[–] WytchStar@kbin.social 4 points 11 months ago (3 children)

It's interesting how some things have changed over the years when it comes to chat rooms. And how other things haven't. When I first started in The Palace the internet was new, and chat rooms were for shut-ins, agoraphobes, and nerds. We basically lived on the internet. So it made sense to some to treat the room as a place you entered and left.

Now you can sit on a discord server on mobile and have a life, pop in the middle of a conversation somewhere and then leave it. And some servers still suggest you greet a room like you live there.

It's like, when I was a kid, having internet access to all human knowledge, anywhere, would have been a divine gift. Now we all have computers in our pockets and some people still argue about basic facts that can be resolved instantly. We treat technology very strangely.

[–] WytchStar@kbin.social 27 points 11 months ago (5 children)

The end of Red Dead Redemption. Spoilers for a game that's over a decade old, but John's death was a brutal cruelty that stayed with me for a long, long time.

[–] WytchStar@kbin.social 3 points 1 year ago

I thought it said antique and didn't question that, either.

[–] WytchStar@kbin.social 11 points 1 year ago

OMG it really is. I grew up in the 80s with boomer parents and all the now infamous boomer humor was everywhere. It was gross and weird and r---y and I hate it. A generation of grabby entitled weirdos.

[–] WytchStar@kbin.social 23 points 1 year ago (1 children)

For me it wasn't the fire that kept drawing comparisons to Divinity. It was the writing. The opening is beat for beat Divinity tropes and it was off-putting. It took hours more gameplay and character development for that edge to wear down, though it has probably permanently shaded my first playthrough. Perhaps that opening was one of the first things written, and thus the most akin to its predecessor.

Once the game settles in, things feel less Divinity and more Faerun. The fire metaphor is apt though. Things do creep in from time to time to remind you who built this adventure. It's like a signature. I don't always like it, seeing the hand in this case is more jarring because of how sensitive I am towards the setting and gameplay. But the craft is so thoughtful otherwise, it's broken through those barriers for me.

[–] WytchStar@kbin.social 6 points 1 year ago

Hey so like, new games come out like every day, dude, so...

[–] WytchStar@kbin.social 10 points 1 year ago

History seems to agree. Seventy-five percent of films from the silent era have been lost forever. Television shares a similar fate.

When a new medium is created, it seems we don't put much thought into preservation.

[–] WytchStar@kbin.social 2 points 1 year ago

I bought an Ember mug because I thought it was silly. I ended up really liking the temperature control. I don't rush my coffee/tea. Now every sip is as hot as the first one.

The new Ember costs, I think, half again as much as the first iteration. It's a cute gimmick but I certainly wouldn't pay what they're charging now.

[–] WytchStar@kbin.social 2 points 1 year ago

Shaders are lighter.

[–] WytchStar@kbin.social 12 points 1 year ago (1 children)

I'm in my 40s and dealt with a lot of pain and gum recession because I didn't develop good habits as a kid. Parents, teach your children to floss. Gentle, compassionate dentists are not as easy to find as you might think. Your kids will suffer later in life if you don't emphasize good dental care.

[–] WytchStar@kbin.social 20 points 1 year ago (1 children)

Every time a sequel or a comic book movie lands on its face, someone rewrites an article about franchise/superhero fatigue. And that's been going on for over a decade.

People will show up to watch a good movie. Guardians 3 did really well. Spider-Man is the "same old stuff." This is all cherry picking examples. Movies don't do well when they're bad or the star is unappealing somehow.

Hollywood will stop making these movies when people stop paying to see them.

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