My strategy has been youtube tutorials, and a lot of practice. Proko has a lot of great tutorial videos with a lot of variety in terms of style and difficulty. Marco Bucci has been probably the biggest help in terms of color theory. David Revoy is another good teacher, though most of his tutorial videos are more focused on Krita.
WadeTheWizard
We need more villain-as-protagonist games. Tyranny giving you evil choices that were both meaningful, and reasonable, is so much better than the usual "I'm the hero, but I do enjoy kicking puppies on weekends" evil choices in most RPGs.
New battery tech shocks scientist after breakingthrough insulated casing.
Male nipples improve the aerodynamics of the chest, decreasing drag. While not noticeable in everyday life, it gave many persistence hunting a significant boost in performance, extending the hunter's running range by several miles.
It was one of the Pirates Who Don't Do Anything episodes where the crew and several others were stranded on a desert island. They ran out of food and had to decide who to eat based on who wasn't living by Jesus' teachings. The weirdest part was that it kept switching between parodying Gilligan's Island, Lord of the Flies, and Lost. The plot was really hard to follow up until the cannibalism musical number, then it kinda fit together.
Honestly I'm surprised they even released it as it was since, as far as I remember, it's the only episode that showed any actual violence, even in a toned down PG kind of way.
And the Muppets Christmas Carol soundtrack
I am going to force my friends to play Sexy Battle Wizards, at sword point if necessary.
Looks like one of the Megaman Battle Network games
Tyranny had a fun system where you could create custom spells based around combining a Core Sigil with Expression, Accent, and Enhancement Sigils to modify the spell's behavior. So you could have a Fire core sigil, combined with an AoE expression, fast cooldown accent, and a bleed enhancement. Of course the spells have a cost attached to them so you couldn't have your mages casting ridiculously powerful spells on rotation until you ran out of magic, but you could pop it off once or twice then fall back on weaker, faster spells. Unfortunately like with most flexible magic systems like this, mage characters are overpowered as hell, as long as you have your party tank camping a chokepoint.
Please don't use the money's paw. It will almost definitely change the game system to FATAL, and I do not, under any circumstances, want to roll for Zaalbar's anal circumference.