[-] Mozingo@lemmy.world 1 points 3 days ago* (last edited 3 days ago)

I thought most drives were still TLC and QLC is still pretty new, right?

But yes, QLC has more like 1000 write cycles, but either way, like 5-10%ish of TLC/QLC drives are SLC cache, meaning you'd get fast write speeds and 100,000 cycles on that part of the drive, but yes they wouldnt last as long as a pure SLC. From what I understand though, a lot of these drives will copy under used files from the SLC cache to the QLC cache since read speeds are basically the same, in order to optimize the percentage of actively used files in the SLC cache.

[-] Mozingo@lemmy.world 4 points 3 days ago* (last edited 3 days ago)

So to answer your last question, yes. Video editing is probably one of the most demanding things you can do with a drive, and will shorten the lifespan of the device. But this is true for literally any kind of drive, and any operation you do with a drive. Hard drives may not have a write cycle limitation like ssds, but they have moving parts that wear with use. So theres not really anything you can do to avoid the issue. To video edit period, you're going to put wear on your drive.

Also to give some context, average SSDs have about 100,000 write cycles per cell, before write failure can have a chance of happening. Since it distributes it out across the cells, you could write 1GB to a 1TB SSD about 100 million times. This isn't a small number really, it'll take a while to do that. I've been editing here and there on my ssd for 5+ years on top of full time video game development and it still works fine, with no signs of stopping. I read some guy online who edited video nearly every day for three years, and the ssd software still said he had about 10% of the ssd life remaining before write failures. So depending in your work flow your drive could last 4 to 10+ years.

The only real differences here are cost and speed. Do you want to wait around for a slow hdd while you're editing, or do you want to edit quickly and enjoy the process? I personally would always edit on an SSD because you're not solving the problem by using something else. Like yea, maybe a hard drive would last twice as long as an ssd, but it's also twice as slow, so you're just stretching those, say, 5 years of man-hours into 10. You're not actually getting more work done on that drive.

[-] Mozingo@lemmy.world 16 points 1 week ago

Yea, that's specifically not transparency. Megaman X 4 had actual transparencies, which you can see here with the glass tube, next to a spotlight using the dithering method.

[-] Mozingo@lemmy.world 7 points 2 weeks ago

Lmao the down votes on this are really funny to me

[-] Mozingo@lemmy.world 7 points 4 weeks ago

Hmmm, there's one part of the recording that's edited out right after Louis asks "Did you have more capability to fly it because of your lizard reflexes?" He says "I've got a thought for you..." But what does he say next? Why did they cut it??

[-] Mozingo@lemmy.world 3 points 1 month ago* (last edited 1 month ago)

Sorry, that's almost it but they don't emulate hundreds or thousands of frames, you're right in thinking that would be implausible. Basically what happens is retroarch makes a savestate every frame and keeps a running list of the last few. When you press a button, retroarch will load one of those states from a few frames ago, press the same button then, then disable video and re-emulate those "rewound" few frames in fast forward. Then once it's caught up to the present it re-enable video rendering. The end result is that you see the effect of your input happening the frame after you press it, instead of the normal input delay of 2 or more frames. It's pretty neat. But yea, this means that they're only emulating an extra 3-5 frames or so not hundreds, and they only have to do it when you press a button, not all the time.

[-] Mozingo@lemmy.world 5 points 1 month ago

Why do you even have frameskipping enabled on a snes game? Surely you can emulate it at full speed?

[-] Mozingo@lemmy.world 8 points 2 months ago

Number of employees working on games is in the list at the bottom of the article. 181 as of 2021.

[-] Mozingo@lemmy.world 3 points 2 months ago
[-] Mozingo@lemmy.world 8 points 3 months ago

That's funny, we called them push up pops.

[-] Mozingo@lemmy.world 13 points 4 months ago

They'd probably handle me the same way as the fish boss in Earthworm Jim. Just one smack to the face and I'm done. That's all it takes.

[-] Mozingo@lemmy.world 13 points 4 months ago

Lmao this is too real

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Mozingo

joined 1 year ago