ConstableJelly

joined 1 year ago
[–] ConstableJelly@midwest.social 5 points 2 days ago (1 children)

No judgement on his skill as a producer but Kinberg sucks as a writer from what I've seen of his. He strikes me as a studio-friendly hack, and this is a dumb move to keep the franchise "safe" rather than trying better to make it interesting.

So close to great. I wish more developers were making environmentally detailed, high production value, single player linear games like Callisto Protocol. Just that little bit better executed to round out the total package.

I played the demo up to the first couple battles just to get a taste of how that works. No question, I am very excited to get my hands on it. I'm generally a sub-$20 patient gamer, but this is one I'll be getting sooner. I'll still probably wait for the holiday season to see if it drops down at all because I've got plenty to keep me busy in the meantime.

I loved it. I've since also played 100+ hours of Elden Ring and some other challenge-heavy games like Hollow Knight - I've thought about going back to Bloodborne with some experience under my belt because it really is a great game. But for me it feels like a lot to start over (and as much as I hate to be an fps snob, they never released a next-gen update and playing a game like this in 30 fps is a turn-off).

[–] ConstableJelly@midwest.social 5 points 1 month ago* (last edited 1 month ago) (2 children)

If I may, I'd recommend starting with the Demon's Souls remake if you're interested. Bloodborne was the first Souls game I ever played, and it was quite punishing. I got quite far and greatly enjoyed parts of it, but it was my experience that it was extraordinarily challenging for a newcomer. Among all the Souls and Soulslike games, BloodBorne is intended to be played aggressively, which is not a good starting point in my opinion.

It was actually Returnal that taught me how to approach challenging games, i.e., almost like a puzzle game in how you try new things to break through impasses. That being said, I also found the Demon's Souls remake to be a much more forgiving entry point, especially if you play as a magic caster. MP is limited so you still need to engage in melee, but magic is a powerful tool to play things safe if you play smartly.

It's also just a fantastic game with great level design. I actually kind of like the segmented levels with a central hub.

[–] ConstableJelly@midwest.social 1 points 1 month ago* (last edited 1 month ago)

I gotta vent a little about Jedi Survivor - I really did not enjoy it much at all and am surprised it was so critically lauded. The combat aims for souls-like but is way too twitchy and glitchy to make it feel fun and rewarding. I came out of 60% of combat encounters feeling bored, 20% feeling relieved that some erratic imbalance or technical tomfoolery didn't make me repeat it, and 10% feeling frustrated for the same reason but on the other side.

The same core issues affected the bosses too. I didn't feel like the game earned my dedication to "solving the puzzle" the way games like Elden Ring and Returnal do.

Exploration was mostly fine in a zone-out kind of way but grew quite stale by the end, being the same vertical platforms and grapple spots on every section of every world. And the story too was just too out of focus. The whole Tanalorr thing was a late first-act development completely divorced from the course of the opening, and there was never a clear or necessary enough idea of why they wanted to get there to justify it becoming a priority to drive the story.

spoilerBy the time they were trying to chase down the last compass, they'd garnered enough attention from the raiders and the empire that it no longer felt like a hidden secret. And the fact that all Cal had to do to get there was press a button to align the arrays...how long will they be safe on Tanalorr before the empire figures that out? It simply never felt like it was worth the trouble everyone was going to for it.

I still like the characters, but I was desperate to be done by the time I was fighting a notable turn-of-the-second-act boss, whose appearance elicited an eyeroll rather than excitement. I set the game to story mode at that point and just rushed the ending.

While that was going on though, I did play Animal Well all the way through ("layer 1" anyway), and that was extraordinary fun.

Oh, I also tried out the Metaphor Refantazio demo and that feels incredibly promising, especially with the incredible reviews it's getting today.

Fatal Frame has gotten lost to history a bit, but I remember those games having the reputation as being the scariest that games have ever gotten when they were new.

[–] ConstableJelly@midwest.social 2 points 2 months ago

The turn-based with real-time elements reminds me of Sea of Stars and Shadow Hearts, which are both excellent titles in my mind for this game to associate itself with. Looks really flashy too with the menu, camera movement, and slowdown effects (hopefully that wouldn't get old with too much repetition).

[–] ConstableJelly@midwest.social 5 points 2 months ago

Same here. Loved the setting and style, and the story and characters were admirably close to (the good) 3rd-person bioware stuff.

I don't usually pay full price for games, but I was thinking of buying Greedfall 2 near release to support what they do. This puts a real taint on things.

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submitted 2 months ago* (last edited 2 months ago) by ConstableJelly@midwest.social to c/gaming@beehaw.org
 

Really disappointed in this response. I've got a soft spot for the first Greedfall, and Steelrising holds a prominent spot in my backlog. As they're a "AA" studio, I've had this idea of them as a scrappy, passionate team, but this response is tone-deaf and contentious, lacking any compassion for the concerns of the workers, favoring lukewarm platitudes ("we are determined to maintain an inclusive and stimulating working environment in which every talent can flourish and of which we can all be proud”) and even a clumsy advertisement for Greedfall 2.

[–] ConstableJelly@midwest.social 11 points 3 months ago (2 children)

Same, though interested is an understatement. Prey is one of the greatest games I've ever played. I enjoyed Weird West, but it left me feeling more like a POC of what the studio wants to do than anything up to the actual standards of Arkane's best.

If WolfEye fills the void of Arkane's deplorable closure, they'll get all the support I can give.

[–] ConstableJelly@midwest.social 2 points 3 months ago (1 children)

Tried The Ascent because of just how slick it looked in the previews I saw. And you're right, the atmosphere is great. But I have a low tolerance for the looter shooter format and I don't play much online coop, so I got real bored of it real fast.

[–] ConstableJelly@midwest.social 1 points 3 months ago* (last edited 3 months ago)

Where have you been for the past 3 months lol.

why would i vote?

The power of your vote isn't affected by someone...commenting on it...so you'd still vote for whatever reason you had before you were told that. Being told that your vote would be wasted on, presumably, a third-party candidate is just practical commentary. If you find yourself dissuaded by that, you're not being suppressed, you're just...childishly impressionable. Please forgive the insult.

 

This is my first Nintendo system since the NES. I've never been a big fan of their first-party properties when I've played on others' consoles, although I am interested in the Switch Zelda games.

We got Mario Kart 8 and Let's Go Pikachu for my son (the Switch is for his birthday). I might try Let's Go Pikachu but don't really care for Mario Kart. I'm keeping an eye on the Ori games too.

What I'm mainly interested in is Switch games that you can't play on the PS5 (which is my main platform). I don't really do mobile gaming so the Switch will pretty much be a home console for all intents and purposes, so I'm also not really affected by games that are "good for Switch mobility" like Hades (as an example--I already own that on PS5).

Thanks!

 

I watched Mutant Mayhem over the weekend (which was great). I haven't watched the 1990 movie in years, but I was suddenly reminded how powerful this scene is for what is ostensibly a silly action movie for kids: the elongated shadow, the percussive score with ominous electric guitar accents, the camera tracking down from its starting position to sweep in behind him, the light gleaming from the blades on his helmet as he slowly turns to scan the room, and the ritualistic unrolling of the cape from his shoulders. All in a single, imposing 75-second take.

Great stuff.

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