Where is the definition of your signal? Would be best to compare that with your usage-site.
Also, in Godot 4 you don't have to reference signals as strings, they exist as properties on your class. You should be able to reference the signal as i.e. TilemapMovement.movement_finished.connect(...)
Where is the definition of your signal? Would be best to compare that with your usage-site.
Also, in Godot 4 you don't have to reference signals as strings, they exist as properties on your class. You should be able to reference the signal as i.e.
TilemapMovement.movement_finished.connect(...)