AngryClosetMonkey

joined 1 year ago
[–] AngryClosetMonkey@feddit.ch 1 points 1 year ago

Where is the definition of your signal? Would be best to compare that with your usage-site.

Also, in Godot 4 you don't have to reference signals as strings, they exist as properties on your class. You should be able to reference the signal as i.e. TilemapMovement.movement_finished.connect(...)

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