AngryClosetMonkey

joined 1 year ago
[–] AngryClosetMonkey@feddit.ch 2 points 7 months ago

No there is no way to customize the menu. I found an old bug that mentions adding a share option to the context menu. It is probably worth it to either kick this old bug, mentioning what is still missing, or to create a new bug describing the current issue.

[–] AngryClosetMonkey@feddit.ch 4 points 7 months ago (2 children)

It's a Firefox thing. The context menu in pwa mode is different from the normal one. This is most likely a bug.

A workaround I sometimes use, is to go to the notification drawer, click the silent pwa notification to copy the URL of the current page, share the copied URL with firefox and finally use the normal context menu.

[–] AngryClosetMonkey@feddit.ch 2 points 1 year ago

Im not at all familiar with the processes of WebKit, but the commit that was the result of the PR which is referenced in the linked bug, is not part of any release tag yet. So it's unlikely that this change is available in any stable software that is built with WebKit (I.e. safari)

[–] AngryClosetMonkey@feddit.ch 3 points 1 year ago (1 children)

You need to export them from your script.

[–] AngryClosetMonkey@feddit.ch 23 points 1 year ago (2 children)

Let's turn github into Instagram. Every snippet of code has to be attached to a picture or video...

[–] AngryClosetMonkey@feddit.ch 1 points 1 year ago

I have built my own launcher that consists of two rows of apps on the bottom of the screen which are auto populated with my most used apps. Additional there is a "swipe down to search" view for all other apps. Nothing else.

[–] AngryClosetMonkey@feddit.ch 4 points 1 year ago (1 children)

Regarding 3d models, you can:

  • use spheres and cubes as placeholders, there is no need to create 3d models as long as you don't have a game yet.
  • you can download models for free from various websites
  • you can make your own 3d models with blender ( If you don't know how to do that yet, you will have to spend some time learning about blender first. Checkout blenderguru)

Since you ask for the easiest solution, just use CSGMeshes for your maze and a cube or sphere mesh for your enemies.

[–] AngryClosetMonkey@feddit.ch -2 points 1 year ago

It's super easy. Having a goal like this is the perfect opportunity to learn how to use git, make PRs and what the difference between TypeScript and JavaScript is.

[–] AngryClosetMonkey@feddit.ch 1 points 1 year ago

What's the specific error that you are seeing?

[–] AngryClosetMonkey@feddit.ch 5 points 1 year ago (2 children)

What can it do that macos built-in screenshots and preview can't do?

[–] AngryClosetMonkey@feddit.ch 2 points 1 year ago (3 children)

I'm curious. What workflow do you have that requires window snapping? I'm asking because I have no use for window snapping and I'm trying to understand why people require it.

view more: next ›