No where in the article does it explain what the nemesis system is :(
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There's a game menu with a diagram of a military hierarchy of named enemies, and their strengths/vulnerabilities. When you find the named enemies in the game and interact with them in some way (iirc it's basically limited to winning/losing a fight or mind controlling them), it affects their traits and their place in the tree, and you'll get a short cutscene where they say stuff referencing your past interactions.
Well, it is really old news from a game that launched in 2015, but the summary of it is a feature that allows enemies in the game to remember you, and evolve with the player. You killed an Orc chieftain, his right-hand orc is now the chieftain, and thanks you for clearing the way for him. Lost a battle to a miserable orc archer? Next time he sees you he jokes to your face and tells you how shit you are. It is a great system, but it was patented.
Summary: They were seeing a disconnect between Arkham Asylum player stats and sales, indicating a large portion of the playerbase blasting through the game then selling it back to retailers. WB studios were directed to explore ways to lengthen player engagement, preferably enough to keep the game forever.
The nemesis system gives some light procedural flair to an otherwise-deaigned experience. I don't think it did what they hoped it would, but it was still a great mechanic.
This sounds to me like the right way to combat secondhand sales. Rather than making the game shitty and/or locking features behind online-only, unlock-keyed connections, they added a content mechanic that was actually fun.
I mean, this is basically the entire premise behind roguelike games, just applied to an action RPG instead (in a small way).
Yet with the sudden closure of Monolith Productions and cancellation of its Wonder Woman project, that particular success seems doomed to life in the vault. Though the Nemesis system was due to be implemented in the Wonder Woman game, Warner Bros. still owns the patent for the system, which stands with an expiration date in 2036.
The fact that a game mechanic can be patented for over 20 years is fucking insane...
Copyright laws have been flawed for at least a century and they've only gotten worse in the last few decades. I (mostly) blame Disney
Copyright is very different from patent. Almost totally unrelated. Both are fucked up but in completely separate ways.
Shit, my bad. That's what I get for not going to law school like Mom wanted
The mickey mouse law
Why hasn't someone created another system just like it? Seems like with the massive talent around game creation out there, we need a copycat.
It's patented.
What's the scope on that though? I bet someone could get away with a game that does a somewhat similar thing, just not in the exact same way.
A game mechanic should not be patentable in this manner. Fucking copyright law.
I mean you could make a game with it and argue it in court but that's expensive af. That's a bigger part of patenting for the big for corps. Whether it'd stand in court or not is less relevant than scaring people off due to costs.
Just don't release the game in the US and Japan.
Now that the studio closed they should license it out.
The patent is owned by WB, not the studio. They won't license it. Just sit on it and let it rot.
But they can earn money from licensing contracts or at least use it themselves
They haven't bothered doing that in the last 10 years. I don't see them starting now.
They only shut down last month, before which they were gonna use it themselves. I've still cope...