this post was submitted on 25 Mar 2025
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No where in the article does it explain what the nemesis system is :(
Well, it is really old news from a game that launched in 2015, but the summary of it is a feature that allows enemies in the game to remember you, and evolve with the player. You killed an Orc chieftain, his right-hand orc is now the chieftain, and thanks you for clearing the way for him. Lost a battle to a miserable orc archer? Next time he sees you he jokes to your face and tells you how shit you are. It is a great system, but it was patented.
There's a game menu with a diagram of a military hierarchy of named enemies, and their strengths/vulnerabilities. When you find the named enemies in the game and interact with them in some way (iirc it's basically limited to winning/losing a fight or mind controlling them), it affects their traits and their place in the tree, and you'll get a short cutscene where they say stuff referencing your past interactions.
They also don't stay in one place, and can just randomly show up in a place when you're, say, doing stealthy stuff. Suddenly assassinating a whole outpost of orcs becomes "aww shit, Feldûsh is here, and he's immune to stealth attacks" or '"oh no Roggvir just showed up, he's riding a warg and so are the other 4 guys he pals around with".