this post was submitted on 24 Jul 2024
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[–] pe1uca@lemmy.pe1uca.dev 10 points 5 months ago

Good tip, just also good to remember there's no way to control the seed of the generator, for example for a seeded world.
For that use case you still need to manually run the generator you created with your seed to select an item.

[–] GammaGames@beehaw.org 6 points 5 months ago

And in case you’re trying to play random sounds: you can use AudioStreamRandomizer!

[–] subignition@fedia.io 4 points 5 months ago

I think convenience methods like this are great, but making small little functions like this yourself can also be good exercises for beginner programmers.

[–] WerDei@lemmy.blahaj.zone 1 points 5 months ago

This function was so convenient, I wrote an extension function in c# that works in any c# collection, as well as one for the weighted random.