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Better pack a shield (sh.itjust.works)
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[-] EchoCT@lemmy.ml 3 points 5 months ago* (last edited 5 months ago)

Who runs shields? Medium armor and the extra vitality booster and good to go. Stims cure all.

The rocket bots don't lead well so as long as you move and use cover then you should be fine.

I prefer bots. Keep moving, hit and run and you're good. People get too used to the stand and fight of going against bugs that they can't adapt.

[-] jballs@sh.itjust.works 2 points 5 months ago

I personally feel like a shield is a must have for bots. But I also run light armor because I prefer the extra mobility. I might have to give medium armor a shit now that it's been buffed a bit. I just feel like the shields do a lot to prevent stray shots from taking you out randomly from halfway across the map.

[-] CountVon@sh.itjust.works 3 points 5 months ago* (last edited 5 months ago)

In addition to a personal shield, try running armor with the Servo-Assisted modifier. The extra 50% limb health seems to help with all the ranged chip damage that inevitably comes with fighting bots. The longer throw range can take some getting used to though.

Stun grenades are also really, really good vs. bots. You can stun Hulks, which makes it a lot easier to snipe the Hulk's face. Stunning walkers causes them to lean forward, making it possible to pick off the driver using your primary weapon without needing to flank the walker. The big downside is that you can't frag bot factories with stun grenades, so you'll need to rely on Eagles and/or teammates to do that.

Stun grenades + AMR is a great combo too. Two AMR shots to the face kills a Hulk, and shots are pretty easy to hit when the Hulk is stunned. For rocket devastators, one or two AMR shots will blow up the rocket pods (hitting either shoulder pod will destroy both). The pods are a much easier target than the face, and rocket devastators without rockets aren't very threatening.

[-] BruceTwarzen@kbin.social 2 points 5 months ago

Limp damage isn't my problem. My problem is getting sbiped across the map and getting one tapped. But the main reason i don't like bot missions is: you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. you are in range of enemy artillery. Keep your medals, i'll be over here fighting bugs

[-] Chozo@fedia.io 1 points 5 months ago

Bot artillery is the "We've been trying to reach you about your car's extended warranty" of Helldivers.

[-] jballs@sh.itjust.works 0 points 5 months ago

Yeah, I love the light armor with the servo assisted limbs (I wanna say it's called the Legionnaire Armor in the store sometimes?). Being able to throw 66 meters is pretty clutch when taking out bot factories or cannon towers.

I'll have to give stun grenades a shot. I typically use the impact grenades on bots since they insta kill walkers and help a ton if you're getting swarmed by a pack of the chainsaw arms dudes.

[-] CountVon@sh.itjust.works 1 points 5 months ago

I wanna say it’s called the Legionnaire Armor in the store sometimes?

Yep, SC-37 Legionnaire. That's the one I run, since armor seems to do so little. Might be an argument for medium or heavy armor vs. bots, but I value the mobility and stam regen of light armor too much to switch.

I’ll have to give stun grenades a shot. I typically use the impact grenades on bots since they insta kill walkers and help a ton if you’re getting swarmed by a pack of the chainsaw arms dudes.

I run the Slugger as primary, partly because it helps me survive either of those in a pinch. For chainsaw bot packs of three or less you can give each a stagger in turn to prevent them from closing with you. As long as you start before they're on top of you and don't miss, they'll be dead before they reach you. Versus walkers you can shoot the hip joint to stagger them, and they don't shoot while staggered. Four or five shots destroys the leg. Not a very ammo-efficient way to kill a walker, but a pretty safe method if none of my teammates has an angle on them.

The Slugger also one-shots all chafe bots, is surprisingly accurate at range and can one-shot devastators if you hit 'em in the face. Tough to do at range though as you have to account for bullet drop.

Slugger stagger is also excellent vs. bugs, the stagger can interrupt bug breach call-ins even if the shot doesn't kill the bug. It's been my go-to primary for all situations since the Breaker nerf.

[-] dink@lemmy.world 1 points 5 months ago

I don’t even bother with the shield at higher difficulties. Feel like it gets one shot anyways.

Plus I feel like half the 7+ missions all have reduced stratagems these days.

[-] TexMexBazooka@lemm.ee 1 points 5 months ago

Reduced stratagems kills the fun imo

[-] AgentGrimstone@lemmy.world 1 points 5 months ago* (last edited 5 months ago)
[-] Speculater@lemmy.world 0 points 5 months ago

Heavy Armor and shield pack is $$$

[-] jballs@sh.itjust.works 1 points 5 months ago

I can't stand how slow heavy armor makes you. Sure you can take a few more body shots (not head shots, those aren't affected by armor) but you also lose the ability to run and dodge effectively, meaning you take way more than it's worth - in my opinion.

[-] Lesrid@lemm.ee 1 points 5 months ago* (last edited 5 months ago)

This is absolutely counter to my experience, I'll take bots over bugs any day. Chargers and hunters and bile titans ruin me. Rocket Devastators are a small price to pay compared to the ocean of hunters.

[-] Aquila@sh.itjust.works 1 points 5 months ago* (last edited 5 months ago)

Just gotta keep the hunter pack contained. Don’t let the edge ones start to flank you

And if bug gets up in your face press f to slap it an tell it no it’s not legally allowed to bite you!

[-] jballs@sh.itjust.works 1 points 5 months ago

Couldn't decide on posting Homelander or this other version playing on the same theme.

this post was submitted on 28 Mar 2024
15 points (100.0% liked)

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