this post was submitted on 08 Aug 2023
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A level 12-20 D&D adventure would pose major new design challenges.

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[–] Madison_rogue@kbin.social 1 points 1 year ago

I would say just leave those aspects out of the game, or put strict limitations on their usage. You could isolate higher magic abilities to specific items (e.g. deck of many things).

It is complex, however I think if you look to games like Neverwinter as a template for moving forward (absent microtransactions).