22

A level 12-20 D&D adventure would pose major new design challenges.

you are viewing a single comment's thread
view the rest of the comments
[-] Aussiemandeus@aussie.zone 2 points 1 year ago

Even a D&D campaign at this level is hard to DM, I cant imagine the complexity in trying to really gameify this when especially at the end your players are gods.

Cast wish, may as well just let players write their own code for what they want.

Sure bigger stronger enemies are available but parties become so powerful i can't see it being easy.

[-] Madison_rogue@kbin.social 1 points 1 year ago

I would say just leave those aspects out of the game, or put strict limitations on their usage. You could isolate higher magic abilities to specific items (e.g. deck of many things).

It is complex, however I think if you look to games like Neverwinter as a template for moving forward (absent microtransactions).

this post was submitted on 08 Aug 2023
22 points (100.0% liked)

Gaming

3 readers
1 users here now

founded 1 year ago