this post was submitted on 20 Apr 2025
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As a rule I'm not a fan, but there have been a few select ones I did enjoy. Chrono Trigger, Radiant Historia, and Chained Echoes are a few that I found to be pretty engrossing. All these games have a strong plot and interesting characters, and you end up wanting to know how the story plays out. I find the weakest aspect of JPRGs is the combat because it tends to get very formulaic, and you end up having to do a lot of grinding. The three games I mentioned are on the less grindy side of the spectrum. There's also a sub genre with tactical RPGs like Fire Emblem where I find combat is a lot more interesting.
Good to see another who likes Radiant Historia.
It's a real gem, I only found out about it because a friend of mine recommended it. It doesn't seem to be well known.
Which version do you play? I prefer the original DS version.
yup, that's the one I ended up playing
I just don't like the fact that there's no real choice or barely any choice.
Yeah it's closer to reading a book in that regard, it's a story the game tells you.
I'm aware, but I wish I had a bit more agency and control.
Even the combat at times just feels a bit too... Err, rigid? Idk.
Yeah, that's why as a rule I'm not a fan of the genre. I find JRPGs often lack in the gameplay department which kind of defeats the point of making a game.
Yes, I feel player agency is generally more important than, say, "gameplay" or "graphics."
Those last two are just vague concepts to my mind. Gameplay should be replaced with something more specific like "agency" and graphics should be replaced with "power" or "aesthetics."
Gameplay is sometimes a bit too vague of a term to really tell you anything.
I find it depends on the game. The way I look at it is that as long as it meets my expectations I can enjoy it. If I'm playing JRPG I know what I'm getting into. At the end of the day the real question is whether you're being entertained or not. :)