this post was submitted on 13 Mar 2025
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That engine is ancient and their game design needs an upgrade. A lot of the quests were so bland in Starfield that I watched the credits to see how many designers they had on them. It was like...6. Thousands of planets, 6 quest designers. If your quest is, "go here, push a button, and come back," just don't bother putting the quest in the game.
Likewise, Oblivion's conversation system probably looked immaculate compared to old Elder Scrolls games at the time, but Starfield is outclassed next to Mass Effect 1 from 2007, not to mention The Witcher 3 or Baldur's Gate 3. And for how much people like that their towns are filled with NPCs on a schedule, it would be nice if that system led to anything more sophisticated than the thieving tricks people used 20 years ago.