this post was submitted on 13 Mar 2025
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[–] brucethemoose@lemmy.world 21 points 20 hours ago (2 children)

Aww man, are they going to take down Skyblivion right when its done?

[–] VindictiveJudge@lemmy.world 4 points 10 hours ago

Bethesda has actually been consistently supportive of Skyblivion, Morroblivion, and Skywind.

[–] Joeffect@lemmy.world 14 points 19 hours ago (1 children)

Probably the only reason they did it

[–] ampersandrew@lemmy.world 4 points 19 hours ago (1 children)

Or, perhaps optimistically, it's to prepare themselves to transition off of their absurdly dated engine.

[–] Joeffect@lemmy.world 6 points 18 hours ago* (last edited 18 hours ago) (1 children)

Unless they switch to one of the current Gen engines available, they will keep using the one they have, they just updated it's now the creation engine 2... and that was for starfield and ES6. And it seemed like the same engine for starfield.

[–] ampersandrew@lemmy.world 2 points 18 hours ago (1 children)

This remake is allegedly going to be in Unreal. Even if ES6 is in Creation, their next project can move to something better.

[–] Ephera@lemmy.ml 3 points 16 hours ago (1 children)

If it is in Unreal, that's going to be interesting. Presumably, mod support is out the window then.

[–] ampersandrew@lemmy.world 1 points 16 hours ago (1 children)

Why? I've definitely installed mods for Unreal games.

[–] Ephera@lemmy.ml 4 points 15 hours ago (1 children)

Well, I mainly mean that they'd need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they'd put that much work in for a cash grab remaster/remake.

I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.

[–] ampersandrew@lemmy.world 2 points 15 hours ago

Gotcha. Yeah, I'd expect minimum mod support for this one, but if the next Bethesda game switches to Unreal along with this one, I'd expect normal support for modding that they usually provide.