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DOOM: The Dark Ages Drops Multiplayer In Favour Of 'Most Expansive' Campaign Ever
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in my experience, a game can either focus on multiplayer or singleplayer, but when it tries to be both, it's not as good as it could have been had it gone one direction only. and as everyone knows, games can still fail miserably without trying to be too many things at once
mp can be fun, but inevitably the player count will perpetually decline to zero (speeding up when the next "big" mp game is released), but the devs/publishers are still obligated to maintain, update, pay for servers.
"Obligated" only because they refuse to let players host their own servers or connect directly to one another.
Coop Halo was pretty good. I could see it working for Doom too.
Peer to peer connection, no matchmaking.
That would be plenty for a co-op doom. Barebones? Yes. Needs barely any upkeep? Also yes.
HD2