this post was submitted on 25 Jan 2025
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It’s an industry fact that iPhone users are more willing to pay for stuff.
It works in mobile games too, Android users just don’t spend. They can be tracked better because Google DGAF, but iPhone users rake in the cash.
I have an old iPad that I gave to my daughter and it's disgusting how each app is subscription blocked.
You’re going to pay either way. Subscription (iOS) or scummy ads all over (Android)
I’d rather pay than subject my kids to random predatory ads.
One time payment would be best of course, but it’s not a viable business model in most cases
Or just use an adblocker...
And then the kid complains that they can’t watch ads to get diamonds.
True :)
Deny the parasites profit and engagement.
Lol. I Iove that people think apple isn't collecting just as much of their data as Google. It's a stupid assumption and it's not true but here we are.
I work in mobile games.
You should’ve seen the fits the Marketing department threw when Apple removed tracking (IDFA). It made conversion tracking almost impossible and thus worthless.
There is a difference. A clear difference.
This was a comment about Apple and Google specifically, not about their app stores or the apps on them created by non-apple/non-google developers. There's a clear difference.
Google allows data collection, they need it because they’re an ad company.
Apple will make their products shitty rather than spy on their users. Their profits come from hardware and software sales. Their ad revenue is a rounding error
They do still collect an awful lot of data, though, there's been research on that - even if less than Android, I'd consider them similar in this regard.