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If you can handle frustration or know that a rogue-like is for you: Shattered Pixel Dungeon
Shattered pixel dungeon is awesome. Definitely frustrating, and has a bit of a learning curve but it's rad. Infinite replay value
I figured someone would already have beat me to this suggestion. The dev specifically keeps the compatible with older devices. There's a community on Lemmy: !pixeldungeon@lemmy.world
Definitely a hard but fun game. I think I've made it to the 3rd zone/layer/whatever only once and died like a floor later. Absolute hype moment.
Fantastic game, but it's got major issues with the controls on mobile. It's extremely easy to accidentally tap a spot you did not mean to and ruin the entire run or just outright die from the single simple mistake. The dev does not seem to care much about implementing better controls for mobile, because it's a desktop game first and foremost. Nor does the dev care to implement anything that would allow a person to undo an action or make it easy to copy/edit a save file and manually fix the mistake because something like those things could be used to cheat.
So, as long as you're okay with those frustrations, it's an amazing game.
Respectfully, my experience has been very different. I've been playing exclusively on mobile for years and have not had more control issues than any other mobile app/game. Worst case, you start a new run; that's the beauty of roguelikes.
Respectfully, just because you've not had issues does not mean others have the same experience as you. I've brought this up in the Lemmy community and others have said they have this issue as well. https://lemmy.world/post/16954185
Also, "Worst case you start a new run" is not a great argument against implementing better mobile controls. It's really disheartening when you're really enjoying a run and you've spent a good amount of time on it all to go completely down the drain because of a small mistake that could be prevented with better controls.
No worries, I was just giving another perspective. Of course your experience could be different.
Disagree. This was a mobile first game and calling Evan a dev "that does not care" is a huge understatement. Playing a rogue-like and asking for a way to edit a save the game or undo an action doesn't sound to me like you've played rogue-likes much.
I have been playing this since over a decade on a multitude of phones and tablets, yes, you can mistap. Not denying that, but its not so bad that this game would become in any way unplayable. You just got to be careful.
I'm not sure you read my whole message, because taking that quote out of context vastly changes the message. "that does not care" should be "does not seem to care much about implementing better controls for mobile". I don't much appreciate my words being twisted to be so negative towards the dev.
I've talked about these issues in more detail here:
https://lemmy.world/post/16954185
Disagree again but seems the down votes are against me so I guess that's just me. You brought up two different issues here, mobile controls and a save/edit system, which maybe can "fix" mobile controls for you but it a much more wide ranging implementation that completely changes how the game as a rogue-like works. So yes, you are saying the dev doesn't care in multiple ways, not just mobile controls.
Your thread also this seems to be a 50/50 split between people having the issue and people not having the issue, which does make it more difficult to address as well. And I guess your "dev doesn't care" statement came from Evan not replying there?
The statement comes from thoroughly reading the issues on the GitHub repo. He has stated his stance on save editing and similar.
He's also said some things that somewhat apply to the other issues I mentioned, which certainly makes it seem it's not much of a priority or even make it into the list of things to implement or improve.
Also, I'm not saying a save edit system would "fix" the mobile controls, but it would at least help give an avenue to undo some of the consequences from a simple mis-tap mistake.