this post was submitted on 28 Nov 2024
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Instead of lowering their prices over time and so sales are less significant of a percentage, they keep the original price indefinitely and just have lots of sales. This makes the percentage off much higher than if they had depreciated the regular price as it should. Pretty common these days.
This also pleases the Steam Store algorithm god. A big spike will bump the game up in the charts, then the algo will serve it to more people in the store and more people will buy it. The more sales momentum a game has the more the algo will show it in the recommended sections.
Luckily I started to only buy games after comparing on isthereanydeal.
This shit winds me up so much. It used to be that a game would be full price for 6-12 months before moving onto a budget label at a vastly rexuced price.
Nowadays games are full price forever, except for the few days a year when they go on "sale" and get reduced to what they should've been all along. During which time the publishers get to act like they're being altruistic and doing us a massive favour.
The slow burn lowering prices over time also maintains a bit of long term income for a maintenance team to patch and improve the game. This game is 2 years old and is getting slammed down to $5, that says to me they're just trying to cash out on whoever is left that wants to buy it but hasn't, and then I'd bet this game never sees an update ever again afterward.