this post was submitted on 28 Nov 2024
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cross-posted from: https://lemmy.zip/post/27055106

​Hackers have used new GodLoader malware exploiting the capabilities of the widely used Godot game engine to evade detection and infect over 17,000 systems in just three months.

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[–] UnexpectedBehavior@lemmy.world 9 points 3 weeks ago (4 children)

But this is bad news for game jams. Participants are not really trustworthy and those who do not build for HTML5 should not be evaluated.

[–] tabular@lemmy.world 12 points 3 weeks ago* (last edited 3 weeks ago)

A web version is often a requirement (in my limitted jam experience).

[–] greybeard@lemmy.one 4 points 3 weeks ago

This has always been true. If you are downloading an exe off the internet, it can be malicious. I am amazed by the streamers and Youtubers that seem willing to run anything. When I gamejam, I only write games that work in the browser and I only test/rate games that do the same. Unless you have a quarantine machine purpose built for running unknown code, it is really the only option.

[–] Mikina@programming.dev 3 points 3 weeks ago

I mean... Every game you download and run can do almost anything on your computer, no matter what it's written in. It's just code.

My first C2 agent I made for our malware to use in Red Teamings was a Unity Engine headless server.

[–] SpaceMan9000@lemmy.world 2 points 3 weeks ago (1 children)

Last time I checked you can spawn processes from any game engine, making this a moot point.

[–] Kelly@lemmy.world 4 points 3 weeks ago (1 children)

Thats true for anything that runs as a native app, but html builds will be sandboxed by the browser.

[–] SpaceMan9000@lemmy.world 2 points 3 weeks ago

True, but the comment I was responding about not trusting non-web builds. This could imply that it's only for non-web build Godot games while you could easily do this with any engine.