this post was submitted on 28 Oct 2024
74 points (100.0% liked)
rpg
3176 readers
8 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Do people really use these kind of sound board for their game ?
A part of me is like Cool I need that and a part of me is more like this is a big immersion killer so curious to get feedback of people who would use that. Is it just a fun stuff for the Lol ? or can you use SFX on a way which bring something to the game ?
Not exactly the same but I like using soundboards as a player, like for a Bard's cutting words or inspo., The whole class works with soundboards well and if the timing is done well it really adds to delivery
Mostly this. I'm not going to use a soundboard regularly, but for something I want to emphasize and get my players attention it might be fun to use.
I was using a heartbeat effect in Roll20 during death saves and I liked it. I think my players did too.
Personally in my experience the more background sfx such as a fire crackling or a cave ambient can really help set the mood for a specific scene, but in contrast the louder and more specific sfx such as an explosion are more on the fun side of things to wake up the players and get a laugh out of them :^)
They are great for ambient noise based on the surroundings. You can also do one or two 'instant' sounds like a large door booming. Any more than that and it starts to feel like a radio dj testing all the fart sounds in their mixer.