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I think FOSS is uniquely awful for game development. I applaud anyone willing to donate their time but when it comes to games I much prefer pay-once as an attribute to focus on.
Game devs need to eat and donations are unreliable (I used to help run a community funded MUD - we admins often ended up paying server costs out of pocket) so I focus more on finding good games that avoid ad or microtransaction based revenue models so the most reliably good games I find are either shareware/demo before you buy or just a straight up cost.
I definitely appreciate OSS games though and there are good non-free OSS games out there, most people aren't dicks that reshare the source after purchase.
I like the approach of old id games. Sell the game and after a few years open source the engine. That way the developers keep getting paid for assets and the community can keep the game alive on every platform imaginable.
Edit: On that note, Freedoom is great!
I miss shareware.
It has had a rebirth with app stores - a fair number of decent premium apps offer a reduced functionality version for free.
Maybe, but what I miss from shareware is that I would get a game (e.g. Quake, Duke Nukem) from someone and be able to play without restrictions the first chapter.
In fact, most shareware games had also multiplayer available so those were very common in school's computer "labs".
Freemium apps, in my experience, have too many ads and fiendish tactics to my taste (Though I know it's not all of them).
So what type of games (or blatantly which games) have you found that you like?
I'm always on the hunt for a new type of Knights of pen and paper (2), or Hoplite.
My tippy top recommendations are:
I usually like puzzle style games so it may not be to your taste. But, I'd highly recommend all of these - the first one in particular is quite a hidden gem.
Hey thank you! I just installed them all, will try out!