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submitted 4 weeks ago* (last edited 4 weeks ago) by Berin@mastodon.social to c/gamedev@programming.dev

[Blog] Valve just took away a valuable visibility tool

Blog post by Chris Zukowski (How to Market A Game)

https://howtomarketagame.com/2024/08/21/valve-just-took-away-a-valuable-visibility-tool/

@gamedev

#GameDev #GameMarketing #Steam

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[-] Boomkop3@reddthat.com 21 points 4 weeks ago

It won't be too long until users get used to the standardized locations for socials. And it cleans up a lot of spam

[-] WhiskyTangoFoxtrot@lemmy.world 5 points 3 weeks ago

Except the only socials they support are Discord, YouTube, Facebook, X and Twitch.

[-] Boomkop3@reddthat.com 1 points 3 weeks ago

That is a bit lacking, we will have to see what they come up with. And otherwise your users might just have to read what you have to say in the description

[-] Berin@mastodon.social 1 points 4 weeks ago

@Boomkop3 Yeah I guess 🤔 I wish they could provide an optional image-button UI for the socials widgets so theyre easier to see at least..

Chris also wrote that his next blog post will be about alternative strategies to cross-promote games. I'm curious what he'll come up with

[-] Boomkop3@reddthat.com 3 points 3 weeks ago

I suppose valve could just put a "link your own games" section in there. But abuse of just that was part of the problem :/

this post was submitted on 23 Aug 2024
10 points (59.3% liked)

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