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this post was submitted on 18 Aug 2024
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Without knowing any details I can only speculate but 10 years is a lot of time to refine your experience and expertise in a field. Do you remember what game it was and why it didn't amount to anything?
I had to look it up. It was called Guardian of Atlas and Sean left the company right after the beta launched and then the game got cancelled. My guess as to why it went poorly is just that it was inexperienced devs making a game at a time when SC2 was still actually relatively popular. There was no space in the already tiny genre of RTS.
Now that Blizzard has essentially abandoned StarCraft, it might be possible for some folks to carve some of that tiny market away.
Holy crap that game development sounds like it had a really tough time and brought upon by the inexperience like you said. Found some conversations with the co-founder after the game was cancelled
Absolutely crazy and absurd level of expectations lol. I imagine there wasn't a single PR or marketing person in the company that could explain to them why. Seems like a lot of hubris which stopped them from finishing the development process and wanted immediate success and fandom.
edit: words hard