this post was submitted on 21 Apr 2024
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Godot really ought to get on the VR/AR bandwagon as I would be very open to porting my growing Theme Park to it from Unity.
It's slowly becoming better
We always need more people working with and on XR for better support :)
Thanks. Just read this too. https://www.uploadvr.com/meta-funding-godot-engine-openxr-quest-improvements/
Encouraging as I really do not like Unity from the day I started using it to present (4 years). I thought it was hard as I was a newbie, but I have come to realize that the engine is such a mess and the company is lazy AF when it comes to meaningful improvements to make developers lives easier. It is clear they themselves do not use it on the daily.
I am going to give them a lot of money in the long run so I expect better. Maybe not as there is no guarantee, but at least some will so why they acting like a shit business partner while still taking their cut.
I way rather support an Open Source project as I do for nearly everything else I use to develop my app. I hope I can move in the next 1-2 years as it matures in the VR/AR space.
The final nail in the Unity coffin for me was when few years ago, they announced discontinuation of several of their features, like MP, fired hundreds of employees, and bought a new company that's focused on monetization of games and ads.
That's a pretty clear message about their intentions and area of focus. No thank you.
Godot with some syphon or ndi output would kill for live visuals.
I am curious what you are taking about but these terms mean nothing to me. Can you explain more please.
There is a field of performative art called live visuals, mostly for music festivals and parties but also for theater and just as stand alone installation that involves creating live video content. There are different popular applications for this like vdmx, resolume (more playback), modul8 or touchdesigner, all with different drawbacks and strengths. A lot of them can interact between each other and with video mapping software (to map your output to more complex surfaces) through video protocols like syphon, spout or ndi. Game engines that can create poverfull, interactive graphics would be awesome for that purpose. And there is a lack of open source free software in that field. I think at some point godot had some spout integration - but I think it does not work anymore.
Thank you for that description and that whole side of things sounds so very interesting.
It is still kind of niche, so not so difficult to get into - it's fun way to perform your video stuff in front of people and if you are into partying it's really fun. There is some demand for good people.
If you know what you're doing, that sounds like something that could probably be done with a plug in. You could start the project yourself.
I think there was a plug in for spout, but it's not working anymore. And I'm in best case python scipter, not sure that would be enough to make one myself.
Really wish Apple would fund them to add full AR/VisionPro support.
100%. I wish Meta spent some of their Billions on making XR dev tools better as it has been an utter train wreck for the past few years.
To be fair, it's currently pretty straightforward in Unity. I haven't checked Godots implementation yet, currently making my first 2D game in godot.
Also, meta is currently funding Godot, a comment further down mentions it.
The basics yes, but anything more complex is a mess and requires either 3rd party add ons (and all the issues they bring) or developing your own solutions which is a pain. Then add avatars and multiplayer and it is a right pain to implement. And then they update the SDK and it breaks everything. Ughhh.