this post was submitted on 01 Apr 2024
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[–] Mango@lemmy.world 1 points 7 months ago (2 children)

What's that got to do with making things cross platform? Java programs only need to run in a Java runtime environment of which there's one for basically everything. If you make something that runs in a JRE, it'll be able to run on any device with a JRE that's up to date for it.

[–] kewjo@lemmy.world 4 points 7 months ago

given how many targets are supported by llvm there's really little difference in cross platform support asides from building artifacts for the specific target platform. wrapping package delivery in a package manager removes the additional complexity to the end user.

[–] Olgratin_Magmatoe@lemmy.world -2 points 7 months ago (1 children)

Minecraft Java runs like dog shit. Making a faster port of it was worth it. They just botched it because Microsoft got its hands on it.

[–] Mango@lemmy.world 0 points 7 months ago (1 children)

Oh yeah that totally explains why it's always been perfectly fine for me as long as I'm not looking at a giant wall of those shelves that display their contents from whatever modpack that was.

[–] Olgratin_Magmatoe@lemmy.world 1 points 7 months ago* (last edited 7 months ago) (1 children)
[–] Mango@lemmy.world 0 points 7 months ago (1 children)

So? What's that got to do with making it cross platform?

I could ask what makes food hot and you would come in here telling me your refrigerator brand uses less electricity.

[–] Olgratin_Magmatoe@lemmy.world 1 points 7 months ago* (last edited 7 months ago)

I wasn't strictly talking about cross platform. I was talking about performance, which is tangential to the cross platform thing.

If you're planning on making a game cross platform, you should choose a language that performs well for gaming on all platforms. Java ain't that. Which answers your question:

In what world is c++ better for cross platform than Java?

C++ is better for this application.