I wrote a pretty long comment elsewhere regarding Xenoblade 3, which is pretty much my favourite game of all time in 30+ years of gaming. I guess it would be a cool idea for others to do the same - but don't just give a list, sell your favourite title to us!
So, Xenoblade 3 (Switch, although I now play it on my PC via Yuzu in 4k) is the final part of the RPG trilogy developed by Monolithsoft (Nintendo owned second party, responsible for the overworld tech in Zelda BOTW/TOTK). The director of the series is Tetsuya Takahashi, who is also the creator of Xenogears and Xenosaga (there are links to Blade, I won't spoil).
Xenoblade 3 shows what happens to the individual worlds of Xenoblade 1 and 2 once they collide. However the series is structured in such a way that you can arguably play them in any order and not miss out. There are of course twists and callbacks throughout to reward those who play them in order. The one absolute rule is for the two massive DLC expansions. Xenoblade 1 (Future Connected, play after 1), Xenoblade 2 (Torna - to be played after 2) and Xenoblade 3 (Future Redeemed - to be played only after playing EVERYTHING else as it wraps up the trilogy).
Xenoblade 2 put off a lot of people with it's anime-ness and big tidday girls (not me, but eh). Xenoblade 3...doesn't have that.
It's serious and is set in the midst of an eternal war between two nations. Each inhabitant of this world is born at age 10, trained as a soldier to fight, and then either die on the battlefield or live long enough to die at age 20 by force. Both nations rely on the life force of the other side to live - hence the war.
The story concerns a group of six, three each from opposing sides who aim to live longer than their artificially reduced lifespans - of the two main protagonists, one (Mio) has only three months remaining. This is the crux of the story, really.
best bet to see if you'd like it are these two videos I took. The first is the first 15 minutes of the game - it introduces the world, scenario, characters, and also introduces the gameplay part-by-part. NO SPOILERS in any of these, I promise.
The battle system is gradually introduced throughout, at a pretty good pace (eg. chain attacks, transformations, combos, class changing). It ends up sometimes chaotic, but always fun. You can stay as a healer with a rifle, swap to a martial arts class and attack with your fists, or change to a tank class for each characters, for example. You also recruit computer playable heroes throughout the game who offer new classes and weapons.
Chain attacks are an entirely other thing, relying on measured logic and number skills. The other main draw is the story - this game takes some pretty dark turns. Your mileage may vary though, depending on your tolerance for cutscenes. There's still 100+ hours of actual gameplay easily.
and this is a short video showing the scale of the world (one of 9 massive regions - there's another desert, a canyon and a forest halfway up a mountain trail in this one. The sword in the distance holds a city at its peak. There's also an ocean that has a rocket powered boat to traverse, or you could just swim it), plus a short battle with 7 team members:
lastly I guess, if you're a dr who fan (who knows?), it may interest you that Jenna Coleman voices the Kevesi Queen.
anyhow the game is cool imo. I got the first Xenoblade a week before the UK launch date in August 2011 as I ran a Blockbuster at the time (Xenoblade was localised by Nintendo UK and came out here, Europe and Australia a mere year after Japan. NOA refused to launch it in America, until a petition forced their hand another year later). It blew me away, and the remastered Definitive Version is a classic. The fact that Nintendo UK localised it is why it has its unique UK focused VA throughout. The regions in the games are Welsh, Scottish, etc. It adds a huge amount of character that American voiced games lack imo.
Worth giving a shout out to Xenoblade X (outside of the trilogy's storyline), which still has the largest world of any game I've ever known, eternally stuck on the Wii U. That's a fucking mental game and I don't even know where to start with it. If you like Xenoblade, mech battles/flights and Attack on Titan's soundtrack (sawano), then it's the game for you.
anyhow back to Xenoblade 3, you may hate it who knows but... hopefully this does sell a few people on it.
Your turn
Splatoon 3
It's a 4v4 third-person shooter, bright and colorful, and has a heavy emphasis on movement and stealth. Your character is a humanoid, shape shifting squid called an 'Inkling' (or an octopus called an 'octoling') with weapons that shoot and spread ink. Once your ink has been spread on the ground (or walls) you can turn into squid-form to submerge for stealth and swim through your ink. Your ink will cover up enemy ink as well as damage and kill your opponents, and vis a versa. Touching enemy ink greatly inhibits your movement, and it cannot be swam through.
Your load-out (kit) consists of three parts, a Main weapon, a Sub weapon, and a Special weapon. Your Main and Sub weapons draw ink from a tank on your characters back, and ink is replenished by swimming through ink you have already spread. Special weapons have to be charged up by painting a certain amount before they can be used.
The main weapons consist of guns called 'shooters', sniper rifles called 'chargers', gatling guns called 'splatlings', dual wields called 'dualies', and inventive classes like umbrella-shield shot guns, buckets, brushes, swords, and (paint) rollers. Sub weapons consist of various grenades and bombs, as well as enemy marking tools, and beacons that you drop on the map which you and your teammates can jump to at any point during the match from anywhere on the map. Special weapons consist of outrageous missile strikes, vacuums that suck up enemy ink, drinks that buff you and your teammates movement stats and respawn time temporarily. . . And a tank. . . And Goku's Spirit Bomb.
The quick-play mode is called 'Turf War'. It's a 3 minute bout where the objective is to paint the floor of the arena majority of your color before the round ends. Kills are irrelevant, but dead squids can't paint.
Then there are the four objective-based competitive modes. Splat Zones, a king-of-the-hill style mode where you need to maintain majority control of a set, highlighted area on the arena to count down a timer; Rainmaker, which is like capture the flag except the flag is a powerful but movement inhibiting grenade launcher and has to be pushed into the enemy base instead of returned to your base; Tower Control, there is a mobile tower that starts in the center and moves slowly along a set path into enemy territory while a player rides on top of it vulnerable and exposed; and lastly Clam Blitz--an absolutely one-of-a-kind mode that's very unique to Splatoon--Clams spawn in groups of 3 around the map, collect 8 clams to build a 'Power Clam' which is capable of temporarily opening the enemy basket, once the basket is open you can throw in individual clams (or more Power Clams) to score points.
There's also a PvE horde mode called Salmon Run where you need to kill 'Boss Salmonids' which drop 'Golden Eggs' which you have to shuttle to a collection point.
Lastly there's Gear. You dress your character with a head-piece, shirt, and shoes. The Gear you choose to wear has ability modifiers like buffing running or swimming speed, improving the rate you recover ink, saving on ink consumption for you Main and Sub weapons, or improve your respawn time. The more you wear of a certain ability the more effect there is, but there are diminishing returns.
It's a phenomenal game (franchise) which I've sunk thousands of hours into and I can't recommend it enough.