this post was submitted on 07 Jul 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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See also Gaming's sister community Tabletop Gaming.


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[–] GhostMatter@lemmy.ca 13 points 1 year ago (2 children)

"Advanced" combat in The Legend of Zelda Breath of the Wild and Tears of the Kingdom.

Most of the time combat is a slog and it's the least interesting part of the games. I just get strong weapons and hit the enemies with them, or shoot them from afar. I don't think I even broke more than 5 shields per game, and barely did that slow motion avoid thing. It's much faster to just slash and slash, stagger, slash, etc.

Hell, a lot of the devices in TotK are useless because I can just slash or shoot the enemies myself. Tried them out once in shrines and that's it.

[–] Nomad@infosec.pub 3 points 1 year ago (1 children)

Jup, same here. Got the extension mode and in master mode this is suddenly all required.

[–] brsrklf@compuverse.uk 4 points 1 year ago

Honestly, no matter how much strategy you're using, Master Mode is not exactly balanced. The sword trials in particular become unbearable.

[–] Kolanaki@yiffit.net 2 points 1 year ago* (last edited 1 year ago)

I understood it in BOTW, but it was still frustrating to pull off compared to just stocking up good weapons and beating them with it.

TOTK, on the other hand, is hella fun. Now instead of having to string together odd mechanics to maybe make funny stuff happen, I can build a flying fortress of doom that drops bombs and shoots lasers. It also kills them way faster than going in and fighting them normally.