[-] TheLongPrice@lemmy.one 3 points 3 weeks ago
[-] TheLongPrice@lemmy.one 2 points 1 month ago

But why would the darn thing be wandering?

[-] TheLongPrice@lemmy.one 3 points 1 month ago

this is the best timeline

[-] TheLongPrice@lemmy.one 2 points 1 month ago

Love these blog posts from them

[-] TheLongPrice@lemmy.one 1 points 1 month ago

Thanks! I'm pretty happy with how that turned out, there's cartoony art+cartoony sound effects+ cartoony gameplay

[-] TheLongPrice@lemmy.one 1 points 1 month ago

Thank you! You mean the theme of the game or the Godot UI theme?

[-] TheLongPrice@lemmy.one 4 points 1 month ago

Thank you! I worked on this in my free time, about 4-8 hours a week roughly, over 2.5 years. It definitely took longer than expected but it was a good lesson in learning how to scope. My biggest regret is probably not doing more design work before I started implementing things.

I also kind of regret doing most of the art myself, next time I would definitely start with premade assets or work with an artist.

I was pleasantly surprised by how much I enjoyed doing some of my own sound effects though. It turns out you just hit things with other things near a microphone ๐Ÿ˜†

[-] TheLongPrice@lemmy.one 2 points 1 month ago

Return to menu is good, I'll add it to my list for next patch! I was playing a bit yesterday to see how high I could score: https://steamuserimages-a.akamaihd.net/ugc/2486635451064632667/6E585FBAF895F9EA93278135F7904F9B0E2A2B51/

[-] TheLongPrice@lemmy.one 3 points 1 month ago

I took a wild guess also! I looked for similar Godot games on the steam store. I did try to err on the cautious side though

[-] TheLongPrice@lemmy.one 4 points 1 month ago

Making titles is almost as hard as making games ๐Ÿ˜‚

[-] TheLongPrice@lemmy.one 1 points 1 month ago

The feedback is very appreciated! I'm collecting a list of things for future patches.

For the difficulty, I definitely skewed towards more difficult because it's an arcade style game. There's always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves

[-] TheLongPrice@lemmy.one 3 points 1 month ago

Yes, I tween that for my hitstop effect! Let me know what you think. I struggled a bit to describe the game, it's kind of a strange combination of things

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I just released my Godot-made game! (store.steampowered.com)

Available on Linux and Windows (and developed on Linux!)

It was honestly so fun to develop using this engine, it's so lean compared to something like Unity

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A small gamejam game I made with Godot. Playable in the browser, let me know what you think!

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Edited with darktable

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Darktable: Pastel Style (nishchalb.github.io)

Another darktable text tutorial! I know darktable has a reputation for being intimidating, but it's really powerful software and you can get a lot done with very few modules.

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Museum Mask (flic.kr)

Taken at the anthropology museum in Mexico City

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Orange Cardamom Cake (parsleyandicing.com)
submitted 7 months ago by TheLongPrice@lemmy.one to c/food@beehaw.org

Someone posted an olive oil cake recipe here a while ago. I found and made this one, super good

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TheLongPrice

joined 1 year ago