this post was submitted on 19 Jan 2024
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[–] CarbonIceDragon@pawb.social 53 points 9 months ago (3 children)

Mods? Unless consoles these days have that too, I've admittedly not used console since the ps2.

[–] NakariLexfortaine@lemm.ee 10 points 9 months ago (3 children)

I know Skyrim has a limited selection of mods over on Xbox, but it's really tiny compared to the PC offerings, due to hardware and file size limitations. I think Fallout 4 has some, too?

Nothing on Sony or Nintendo's side, as far as I'm aware.

[–] Zahille7@lemmy.world 3 points 9 months ago (2 children)

On Xbox One at least, Skyrim and Fallout 4 both have 5gb storage caps for mods. True, no SKSE or SkyUI, but you can still get almost every other mod that's available.

[–] stardust@lemmy.ca 6 points 9 months ago (1 children)

On oldrim I used 30 gigs of mods like a decade ago. 5 gigs seem super low.

[–] Zahille7@lemmy.world 2 points 9 months ago

At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry's Mod where I'd just build crazy contractions (dare I say I got kinda good at it, who knows how much better I'd be now if I was able to keep up with it).

After a while I lost access to the computer, but I still was able to play console games, so that's what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.

So I'd say if anything, it's a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I'd say it's a positive thing regardless.

[–] DdCno1@kbin.social 2 points 9 months ago (1 children)

No, not almost every other mod. Only small ones. Total conversions like Enderal are not possible:

https://store.steampowered.com/app/976620/Enderal_Forgotten_Stories_Special_Edition/

This mod is essentially a massive (50 hours just for the main story) free AAA RPG with its own world, story and mechanics. It even comes with professional voice acting in German and English.

[–] Zahille7@lemmy.world 1 points 9 months ago

At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry's Mod where I'd just build crazy contractions (dare I say I got kinda good at it, who knows how much better I'd be now if I was able to keep up with it).

After a while I lost access to the computer, but I still was able to play console games, so that's what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.

So I'd say if anything, it's a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I'd say it's a positive thing regardless.

[–] explodicle@local106.com 3 points 9 months ago

No SKSE either

Yeah, Nintendo is definitely not a fan of mods, so I would be very surprised if they ever allow it.

[–] nasi_goreng@lemmy.zip 9 points 9 months ago (1 children)

This reminds me of so many Japanese dev only release their games on Switch because they don't want people to mod them.

...especially for family-friendly games or something based off popular IP (e.g. SPYxFAMILY).

[–] MonkderZweite@feddit.ch 0 points 9 months ago (1 children)
[–] nasi_goreng@lemmy.zip 3 points 9 months ago

Not really, some of them are actually well-crafted and has fun gameplay.