this post was submitted on 05 Jan 2024
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[–] TORFdot0@lemmy.world 13 points 10 months ago (4 children)

What was wrong with calling them doom clones? That’s what they were called until gen z made OK boomer a meme

[–] Vriska@lemmy.world 11 points 10 months ago (1 children)

Because most are quake clones, not doom clones

[–] delitomatoes@lemm.ee 7 points 10 months ago (1 children)
[–] Cannacheques@slrpnk.net 1 points 10 months ago

No Quake was a real level up from Doom, at least graphics wise.

Though I actually preferred the sprite graphics for smaller monsters, what I reckon would have been cool is if we could have a retro reboot of Doom 2 but with Quake style 3d monsters for mini bosses, and a whole Hexen remix/mashup but with UT style grenades and low gravity jumps and stuff

[–] FireTower@lemmy.world 4 points 10 months ago (2 children)

If you call the whole genre doom clones then that means Doom is a doom clone. Kind of like the problem with 'Souls-like' games. Also calling them clones somewhat diminishes the accomplishments and inmovations of the devs within the genre.

[–] Cornucopiaofplenty@lemmy.world 5 points 10 months ago (1 children)

It happened with metroidvanias

[–] sugar_in_your_tea@sh.itjust.works 2 points 10 months ago* (last edited 10 months ago) (2 children)

And rogue-like, but maybe we've all accepted that it's a bit broader than "just like Rogue" at this point.

[–] Cornucopiaofplenty@lemmy.world 3 points 10 months ago

I agree, I was providing a counter to their point rather than lamenting the fact!

[–] HawlSera@lemm.ee 2 points 10 months ago (1 children)

I understand it to mean "heavily randomized"

[–] sugar_in_your_tea@sh.itjust.works 1 points 10 months ago (1 children)

It should be:

  • permadeath
  • randomized runs (maps and equipment)
  • usually grid-based movement

The last seems to be an unpopular definition though.

[–] JohnEdwa@sopuli.xyz 3 points 10 months ago* (last edited 10 months ago) (1 children)

Also some people would add not having upgrades or unlocks of any kind that persist between runs for a game to be considered a true roguelike, the idea being it's you the player who learns and gets better to eventually be able to beat the game, and not because you failed 50 runs to eventually unlock enough hp and damage upgrades.

Which is why the "correct" term for most of the games is roguelite and not -like.

[–] sugar_in_your_tea@sh.itjust.works 1 points 10 months ago

Yup, that's what I mean by permadeath, you start each run from scratch, though you may unlock access to content (i.e. open a new area, unlock a class, etc) that the next play through can access.

[–] sugar_in_your_tea@sh.itjust.works 3 points 10 months ago

I disagree, it's informative.

Maybe Doom-like is better, since "clone" implies they didn't add anything. It has worked really well for rogue-like, and souls-like has also evolved a bit to not just be "like dark souls," but any game with a focus on hard boss fights.

[–] woelkchen@lemmy.world 3 points 10 months ago

Because Amid Evil, Cultic, etc. aren't cloning Doom.

[–] SpaceCadet@feddit.nl 1 points 10 months ago

Doesn't sound as catchy I guess?