this post was submitted on 05 Jan 2024
346 points (94.4% liked)

Games

16799 readers
577 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] sugar_in_your_tea@sh.itjust.works 1 points 10 months ago (1 children)

It should be:

  • permadeath
  • randomized runs (maps and equipment)
  • usually grid-based movement

The last seems to be an unpopular definition though.

[–] JohnEdwa@sopuli.xyz 3 points 10 months ago* (last edited 10 months ago) (1 children)

Also some people would add not having upgrades or unlocks of any kind that persist between runs for a game to be considered a true roguelike, the idea being it's you the player who learns and gets better to eventually be able to beat the game, and not because you failed 50 runs to eventually unlock enough hp and damage upgrades.

Which is why the "correct" term for most of the games is roguelite and not -like.

[–] sugar_in_your_tea@sh.itjust.works 1 points 10 months ago

Yup, that's what I mean by permadeath, you start each run from scratch, though you may unlock access to content (i.e. open a new area, unlock a class, etc) that the next play through can access.