this post was submitted on 27 Nov 2023
345 points (98.1% liked)

Asklemmy

43858 readers
1993 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] taladar@sh.itjust.works 47 points 11 months ago (3 children)

An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,...

In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,...) and for buildings (stores at the bottom of a building, residential above,...) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.

Basically "Not Just Bikes" the game.

[โ€“] TheDynamiter@lemmy.world 4 points 11 months ago (1 children)

Sounds a bit like cities skylines 1 on a suboptimal workshop savegame with the addition of more vehicle physics..

One can hope for cities skylines 2 to fill this gap in a few years time

[โ€“] taladar@sh.itjust.works 2 points 11 months ago

Have they stopped making cars disappear when people arrive at their destination?

Cities Skylines 1 is actually sort of the anti-thesis of what I had in mind because it does all of the things I listed wrong.

[โ€“] Wanderer@lemm.ee 2 points 11 months ago

This but you can import real world cities.

There a few towns near me in all different valleys. I wonder if you could mine a tunnel through the valleys. Would be interesting to try it out.

[โ€“] Kiwi_Girl@lemmy.blahaj.zone 1 points 11 months ago (1 children)

Have you played anything that comes close?

[โ€“] taladar@sh.itjust.works 3 points 11 months ago (1 children)

Sadly nothing so far. Most city builders for modern cities tend to use the sim city simplistic zoning model, ignore verticality and building is super-fast and stuff does not have maintenance costs once built. They also mostly focus on cars and mass transit, not so much walking and biking.

[โ€“] Kiwi_Girl@lemmy.blahaj.zone 1 points 11 months ago (1 children)

Have you played Workers And Resources?

[โ€“] taladar@sh.itjust.works 1 points 11 months ago

No, I have seen someone play some of it on Youtube though.