this post was submitted on 03 Nov 2023
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[โ€“] Obonga@feddit.de 6 points 1 year ago (1 children)

As someone who is new to ttrpg this made my head explode but i see where the author is coming from. From my little experience i gotta say the roleplaying experience is really in the hands of the dm and the group of players. Not sure one could make rules to ensure these two "factors" are optimal ๐Ÿ˜‰. I also feel like a dm can gauge himself how many rolls they accept. I had my dm step in when people were overeager to throw d20's. D20 seems like a neat tool for scenarios the dm did not expect at all but is willing to see if luck opens something up. I am willing to be schooled on my newb-thoughts.

[โ€“] kyonshi@dice.camp 2 points 1 year ago

@Obonga @copacetic the author is putting too much effort into writing this. Obviously it hasn't ruined roleplaying if the hobby didn't stop. It's not like people were forced to play that way, not even in 3e. It's just that a lot of people took to it because it was easier for them. And yes, getting people out of the habit is an issue sometimes, but if it was successful, did it really ruin anything?

People really should calm down sometimes and let people do what they like.