this post was submitted on 28 Oct 2023
306 points (98.4% liked)
Technology
59539 readers
3361 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Intel is finally innovating because of increased pressure. Don't let the Pat Gelsinger's calm tone fool you, he knows exactly what the competition is bringing. Apple has proven what Linux users have known for a few years, the CPU architecture is not as directly tied to the software as it once was. It doesn't matter if it's x86, ARM, or RISC-V. As long as we have native builds (or a powerful compatibility layer) it's going to be business as usual.
Yeah it used to be that emulating anything all would be slow as balls. These days, as long as you have a native browser you're halfway there, then 90% of native software will emulate without the user noticing since it doesn't need much power at all, and you just need to entice stuff that really needs power (Photoshop etc), half of which is already ARM-ready since it supports Macs.
The big wrench in switching to ARM will be games. Game developers are very stubborn, see how all games stopped working on Mac when Apple dropped 32-bit support, even though no Macs have been 32-bit for a decade.
The game support was pretty much crap even before then and a lot of the blame lies on Apple.