this post was submitted on 25 Sep 2023
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[–] Carighan@lemmy.world 4 points 1 year ago (1 children)

I just finished playing the System Shock Remaster yesterday night after ~22 hours. I could still do everything from memory pretty much, and it remains an amazing game to this day, especially with the slick fresh paintcoat from the remaster.

Now I'm exploring Shadow Gambit a bit. Always loved the Commandoes games, and this is the third - and sadly final - Mimimi game that copies the gameplay verbatim. And from the little I've played so far, it's fantastic. Having actual supernatural characters fits the abilities really well, and the voicework is done tremendously well, too.

[–] tables@kbin.social 2 points 1 year ago (2 children)

I tried to play the original System Shock two/three years ago but gave up at a stage that felt very close to the end. I basically had a save at a weird spot, when I was low on ammo and anything else useful, right between two complicated rooms. I reloaded a ton of times and always died trying to go forwards or backwards before giving up.

Anyway, would you recommend System Shock Remaster for someone who likely almost completed the original one, gave up, but still liked it overall? Or is there something shockingly different about the original's ending I'll be missing?

[–] Carighan@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

Nah, it's a very faithful remake - after a lot of back-and-forth of them considering changing the game more they ended up making a near 1-to-1 graphics update.

So I would recommend it. There are some parts that are made more challenging. Inventory management is a big one. OTOH that makes sense, as the modern controls enable *far more accurate combat and hence saving ammo is somewhat easy and you can easily use the shotgun or the magnum as staples.

I basically saved teflon ammo whenever I found it (dumped it all near the cargo lift) then before entering level 8 retrieved my modded Scorpion from there with nearly 1500 ammo and just went to town with that + leftover shotgun shells. But the drops are also changed, so both teflon bullets and magnesium ones for the Assault Rifle still commonly drop in the final few areas.

And of course, taken from the main game, EMP grenade into berserk-stim Laser Rapier is always an option and kills even the toughest enemies in the game before they recover.

That being said, one specific thing is annoying: Beta grove now deals constant and quite significant damage even with the enviropack on. You have to rush rush rush it, luckily it is brief. Other than that, it's neatly improved, modern graphics with a cool retro-effect from the nearest-neighbor filter, modern controls and combat and some better and more convenient HUD, redone audio including new recordings from Terri Brosius (SHODAN), they also completely redid cyberspace. While I like the original, I can see why most did not, so I really don't mind this part.

I'm not the person you replied to, but I also finished the remake recently after having tried and failed to finish the original a few times over the years (I love SS2) and I would absolutely recommend it. I do think the original has a better final boss/ending but neither really has much to it. I'm pretty sure Nightdive said they're planning on reworking the ending again, maybe before the console releases.